The report on the Global Gaming Peripherals Market gives an estimation of the development of the market based on historical studies and also provides forecasts on the basis of a comprehensive research. The report gives a complete market analysis for the forecasted period from 2021 to 2027. The market is divided into various segments with an in-depth outlook of the competitors and a listing of the profiled key players. The market size in terms of revenue (USD MN) is calculated and provided for the study period along with the dynamics of the market such as the drivers and the restraints.
Drivers
- Growing number of gamers globally.
- Rising demand for realistic gaming experience.
Restraints
- High cost and health issues associated with video gaming.
Furthermore, the report quantifies the market share held by the major players of the industry and provides an in-depth view of the competitive landscape. This market is classified into different segments with detailed analysis of each with respect to geography for the study period:
- Base Year: 2020
- Estimated Year: 2021
- Forecast Till: 2027
The comprehensive value chain analysis of the market will assist in attaining better product differentiation, along with detailed understanding of the core competency of each activity involved. The market attractiveness analysis provided in the report aptly measures the potential value of the market providing business strategists with the latest growth opportunities.
The report classifies the market into different segments based on component, platform, channel, individual, connectivity and end-user. These segments are studied in detail incorporating the market estimates and forecasts at regional and country level. The segment analysis is useful in understanding the growth areas and probable opportunities of the market.
The report also covers the complete competitive landscape of the global Gaming Peripherals market with company profiles of key players such as:
- Cooler Master Technology Inc.
- Corsair
- Logitech
- Mad Catz
- Plantronics Inc.
- Rapoo Corporation
- Razer Inc.
- Redragon USA
- SteelSeries
- Turtle Beach
A detailed description of each has been included, with information in terms of H.Q, future capacities, key mergers & acquisitions, financial overview, partnerships, collaborations, new product launches, new product developments and other latest industrial developments.
SEGMENTATIONS IN THE REPORT:
By Component
- Input Device
- Keyboard
- Mouse
- Controller
- Gamepads
- Steering Wheel
- Joysticks
- Others
- Output Device
- Gaming Headsets
- Traditional
- Head-mounted Display
- AR/VR Headsets
- Speakers
- Others (Graphics Card, Digital Camera etc.)
By Platform
- PC (Desktop/Laptop)
- Game Consoles
By Channel
By Individual
- Age
- < 22 yrs
- 22 – 35 yrs
- 35 – 50 yrs
- Above 50 yrs
- Gender
By Connectivity
- Wired Gaming Peripheral
- Wireless Gaming Peripheral
- Bluetooth
- Wi-Fi
- Others
By End-User
- Individual
- Enterprises
- Commercial
- Game Parlors
- Theme Parks/ Amusement Centers
By Geography:
- North America (NA) - US, Canada, and Mexico
- Europe (EU) - UK, Germany, France, Italy, Russia, Spain & Rest of Europe
- Asia-Pacific (APAC) - China, India, Japan, South Korea, Australia & Rest of APAC
- Latin America (LA) - Brazil, Argentina, Peru, Chile & Rest of Latin America
- Middle East and Africa (MEA) - Saudi Arabia, UAE, Israel, South Africa
The Global Gaming Peripherals Market has been exhibited in detail in the following chapters -
Chapter 1 Gaming Peripherals Market Preface
Chapter 2 Executive Summary
Chapter 3 Gaming Peripherals Industry Analysis
Chapter 4 Gaming Peripherals Market Value Chain Analysis
Chapter 5 Gaming Peripherals Market Analysis By Component
Chapter 6 Gaming Peripherals Market Analysis By Platform
Chapter 7 Gaming Peripherals Market Analysis By Channel
Chapter 8 Gaming Peripherals Market Analysis By Individual
Chapter 9 Gaming Peripherals Market Analysis By Connectivity
Chapter 10 Gaming Peripherals Market Analysis By End User
Chapter 11 Gaming Peripherals Market Analysis By Geography
Chapter 12 Competitive Landscape Of Gaming Peripherals Companies
Chapter 13 Company Profiles Of Gaming Peripherals Industry