The global Redemption Amusement Machine market report presents a complete research-based study of the industry including details such as company shares, forecast data, in-depth analysis and an outlook of the market on a worldwide platform. The report further highlights the market drivers, restraints and the top manufacturers at the global and regional levels. For a thorough understanding, the report also offers market segmentation and regional analysis for the forecast period from 2020 to 2025.
According to this study, over the next five years the Redemption Amusement Machine market will register a 2.4% CAGR in terms of revenue, the global market size will reach $ 788.1 million by 2025, from $ 717.2 million in 2019. In particular, this report presents the global market share (sales and revenue) of key companies in Redemption Amusement Machine business, shared in Chapter 3.
This report presents a comprehensive overview, market shares, and growth opportunities of Redemption Amusement Machine market by product type, application, key manufacturers and key regions and countries.
This study specially analyses the impact of Covid-19 outbreak on the Redemption Amusement Machine, covering the supply chain analysis, impact assessment to the Redemption Amusement Machine market size growth rate in several scenarios, and the measures to be undertaken by Redemption Amusement Machine companies in response to the COVID-19 epidemic.
Segmentation by type: breakdown data from 2015 to 2020, in Section 2.3; and forecast to 2025 in section 11.7.
- Ticket Redemption
- Prize Redemption
- Music Game
- Dance Revolution
- Racing Type Machine
- Others
Ticket redemption machine is the most widely used type which takes up about 39% of the total in 2018 in global.
Segmentation by application: breakdown data from 2015 to 2020, in Section 2.4; and forecast to 2024 in section 11.8.
- Amusement Parks
- Game Centers
- Bars
- Others
Game centers was the most widely used area which took up about 50% of the global total in 2018.
This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
- Americas
- United States
- Canada
- Mexico
- Brazil
- APAC
- China
- Japan
- Korea
- Southeast Asia
- India
- Australia
- Europe
- Germany
- France
- UK
- Italy
- Russia
- Middle East & Africa
- Egypt
- South Africa
- Israel
- Turkey
- GCC Countries
The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.
- Adrenaline Amusements
- Concept Games
- SEGA
- BayTek
- Elaut
- Coastal Amusements
- Family Fun Companies
- Innovative Concepts in Entertainment
- LAI Games
- Raw Thrills
- KONAMI Group
- Andamiro
- Bandai Namco Amusement
- Superwing
- Sunflower Amusement
- TouchMagix
- UNIS Technology
- India Amusement
- Wahlap Technology
In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key manufacturers and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.
Research objectives
- To study and analyze the global Redemption Amusement Machine consumption (value & volume) by key regions/countries, type and application, history data from 2015 to 2019, and forecast to 2025.
- To understand the structure of Redemption Amusement Machine market by identifying its various subsegments.
- Focuses on the key global Redemption Amusement Machine manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
- To analyze the Redemption Amusement Machine with respect to individual growth trends, future prospects, and their contribution to the total market.
- To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
- To project the consumption of Redemption Amusement Machine submarkets, with respect to key regions (along with their respective key countries).
- To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
- To strategically profile the key players and comprehensively analyze their growth strategies.