The Global Redemption Amusement Machine Market Report is equipped with market data from 2014 to 2024. The report gives a market overview covering key drivers and risks factors. The report is bifurcated by top global manufactures mentioning sales, revenue and prices as applicable. It also evaluates the competitive scenario of the leading players. The report expands to cover regional market data along with type and application. The report forecasts sales and revenue from 2019 to 2024. The detailed sales channel is also covered in the study.
Scope of the Report:
The worldwide market for Redemption Amusement Machine is expected to grow at a CAGR of roughly 2.2% over the next five years, will reach 803.5 million US$ in 2024, from 735.7 million US$ in 2019.
This report focuses on the Redemption Amusement Machine in global market, especially in North America, Europe and Asia-Pacific, South America, Middle East and Africa. This report categorizes the market based on manufacturers, regions, type and application.
Market Segment by Manufacturers, this report covers
- Adrenaline Amusements
- Family Fun Companies
- BayTek
- SEGA
- Raw Thrills
- Coastal Amusements
- Concept Games
- Innovative Concepts in Entertainment
- Elaut
- LAI Games
- UNIS Technology
- Andamiro
- Superwing
- KONAMI Group
- Sunflower Amusement
- India Amusement
- Wahlap Technology
- Bandai Namco Amusement
- TouchMagix
Market Segment by Regions, regional analysis covers
- North America (United States, Canada and Mexico)
- Europe (Germany, France, UK, Russia and Italy)
- Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
- South America (Brazil, Argentina, Colombia etc.)
- Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Market Segment by Type, covers
- Ticket Redemption
- Prize Redemption
- Music Game
- Dance Revolution
- Racing Type Machine
- Others
Ticket redemption machine is the most widely used type which takes up about 39% of the total in 2018 in global.
Market Segment by Applications, can be divided into
- Amusement Parks
- Game Centers
- Bars
- Others
Game centers was the most widely used area which took up about 50% of the global total in 2018.
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Redemption Amusement Machine product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top manufacturers of Redemption Amusement Machine, with price, sales, revenue and global market share of Redemption Amusement Machine in 2017 and 2018.
Chapter 3, the Redemption Amusement Machine competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Redemption Amusement Machine breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2014 to 2019.
Chapter 5, 6, 7, 8 and 9, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2014 to 2019.
Chapter 10 and 11, to segment the sales by type and application, with sales market share and growth rate by type, application, from 2014 to 2019.
Chapter 12, Redemption Amusement Machine market forecast, by regions, type and application, with sales and revenue, from 2019 to 2024.
Chapter 13, 14 and 15, to describe Redemption Amusement Machine sales channel, distributors, customers, research findings and conclusion, appendix and data source.