Global Gaming Console Market Growth 2020-2025

  • ID:PD053110
  • September 2020
  • LPI (LP Information)
                          

The global Gaming Console market report presents a complete research-based study of the industry including details such as company shares, forecast data, in-depth analysis and an outlook of the market on a worldwide platform. The report further highlights the market drivers, restraints and the top manufacturers at the global and regional levels. For a thorough understanding, the report also offers market segmentation and regional analysis for the forecast period from 2020 to 2025.

According to this study, over the next five years the Gaming Console market will register a -5.3% CAGR in terms of revenue, the global market size will reach $ 8179.3 million by 2025, from $ 10170 million in 2019. In particular, this report presents the global market share (sales and revenue) of key companies in Gaming Console business, shared in Chapter 3.

This report presents a comprehensive overview, market shares, and growth opportunities of Gaming Console market by product type, application, key manufacturers and key regions and countries.

This study specially analyses the impact of Covid-19 outbreak on the Gaming Console, covering the supply chain analysis, impact assessment to the Gaming Console market size growth rate in several scenarios, and the measures to be undertaken by Gaming Console companies in response to the COVID-19 epidemic.

Segmentation by type: breakdown data from 2015 to 2020, in Section 2.3; and forecast to 2025 in section 11.7.

  • Home Console
  • Handheld Console

Segmentation by application: breakdown data from 2015 to 2020, in Section 2.4; and forecast to 2024 in section 11.8.
  • Household Use
  • Commercial Use

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
  • Americas
  • United States
  • Canada
  • Mexico
  • Brazil
  • APAC
  • China
  • Japan
  • Korea
  • Southeast Asia
  • India
  • Australia
  • Europe
  • Germany
  • France
  • UK
  • Italy
  • Russia
  • Middle East & Africa
  • Egypt
  • South Africa
  • Israel
  • Turkey
  • GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.
  • Sony
  • Microsoft
  • Nintendo
  • ...


In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key manufacturers and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

Research objectives
  • To study and analyze the global Gaming Console consumption (value & volume) by key regions/countries, type and application, history data from 2015 to 2019, and forecast to 2025.
  • To understand the structure of Gaming Console market by identifying its various subsegments.
  • Focuses on the key global Gaming Console manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
  • To analyze the Gaming Console with respect to individual growth trends, future prospects, and their contribution to the total market.
  • To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
  • To project the consumption of Gaming Console submarkets, with respect to key regions (along with their respective key countries).
  • To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
  • To strategically profile the key players and comprehensively analyze their growth strategies.

1 Scope of the Report
1.1 Market Introduction
1.2 Research Objectives
1.3 Years Considered
1.4 Market Research Methodology
1.5 Data Source
1.6 Economic Indicators
1.7 Currency Considered

2 Executive Summary
2.1 World Market Overview
2.1.1 Global Gaming Console Consumption 2015-2025
2.1.2 Gaming Console Consumption CAGR by Region
2.2 Gaming Console Segment by Type
2.2.1 Home Console
2.2.2 Handheld Console
2.3 Gaming Console Consumption by Type
2.3.1 Global Gaming Console Consumption Market Share by Type (2015-2020)
2.3.2 Global Gaming Console Revenue and Market Share by Type (2015-2020)
2.3.3 Global Gaming Console Sale Price by Type (2015-2020)
2.4 Gaming Console Segment by Application
2.4.1 Household Use
2.4.2 Commercial Use
2.5 Gaming Console Consumption by Application
2.5.1 Global Gaming Console Consumption Market Share by Type (2015-2020)
2.5.2 Global Gaming Console Value and Market Share by Type (2015-2020)
2.5.3 Global Gaming Console Sale Price by Type (2015-2020)

3 Global Gaming Console by Company
3.1 Global Gaming Console Sales Market Share by Company
3.1.1 Global Gaming Console Sales by Company (2018-2020)
3.1.2 Global Gaming Console Sales Market Share by Company (2018-2020)
3.2 Global Gaming Console Revenue Market Share by Company
3.2.1 Global Gaming Console Revenue by Company (2018-2020)
3.2.2 Global Gaming Console Revenue Market Share by Company (2018-2020)
3.3 Global Gaming Console Sale Price by Company
3.4 Global Gaming Console Manufacturing Base Distribution, Sales Area, Type by Company
3.4.1 Global Gaming Console Manufacturing Base Distribution and Sales Area by Company
3.4.2 Players Gaming Console Products Offered
3.5 Market Concentration Rate Analysis
3.5.1 Competition Landscape Analysis
3.5.2 Concentration Ratio (CR3, CR5 and CR10) (2018-2020)
3.6 New Products and Potential Entrants
3.7 Mergers & Acquisitions, Expansion

4 Gaming Console by Regions
4.1 Gaming Console by Regions
4.2 Americas Gaming Console Consumption Growth
4.3 APAC Gaming Console Consumption Growth
4.4 Europe Gaming Console Consumption Growth
4.5 Middle East & Africa Gaming Console Consumption Growth

5 Americas
5.1 Americas Gaming Console Consumption by Countries
5.1.1 Americas Gaming Console Consumption by Countries (2015-2020)
5.1.2 Americas Gaming Console Value by Countries (2015-2020)
5.2 Americas Gaming Console Consumption by Type
5.3 Americas Gaming Console Consumption by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
5.8 Key Economic Indicators of Few Americas Countries

6 APAC
6.1 APAC Gaming Console Consumption by Regions
6.1.1 APAC Gaming Console Consumption by Regions (2015-2020)
6.1.2 APAC Gaming Console Value by Regions (2015-2020)
6.2 APAC Gaming Console Consumption by Type
6.3 APAC Gaming Console Consumption by Application
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 Key Economic Indicators of Few APAC Regions

7 Europe
7.1 Europe Gaming Console by Countries
7.1.1 Europe Gaming Console Consumption by Countries (2015-2020)
7.1.2 Europe Gaming Console Value by Countries (2015-2020)
7.2 Europe Gaming Console Consumption by Type
7.3 Europe Gaming Console Consumption by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
7.9 Key Economic Indicators of Few Europe Countries

8 Middle East & Africa
8.1 Middle East & Africa Gaming Console by Countries
8.1.1 Middle East & Africa Gaming Console Consumption by Countries (2015-2020)
8.1.2 Middle East & Africa Gaming Console Value by Countries (2015-2020)
8.2 Middle East & Africa Gaming Console Consumption by Type
8.3 Middle East & Africa Gaming Console Consumption by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries

9 Market Drivers, Challenges and Trends
9.1 Market Drivers and Impact
9.1.1 Growing Demand from Key Regions
9.1.2 Growing Demand from Key Applications and Potential Industries
9.2 Market Challenges and Impact
9.3 Market Trends

10 Marketing, Distributors and Customer
10.1 Sales Channel
10.1.1 Direct Channels
10.1.2 Indirect Channels
10.2 Gaming Console Distributors
10.3 Gaming Console Customer

11 Global Gaming Console Market Forecast
11.1 Global Gaming Console Consumption Forecast (2021-2025)
11.2 Global Gaming Console Forecast by Regions
11.2.1 Global Gaming Console Forecast by Regions (2021-2025)
11.2.2 Global Gaming Console Value Forecast by Regions (2021-2025)
11.2.3 Americas Consumption Forecast
11.2.4 APAC Consumption Forecast
11.2.5 Europe Consumption Forecast
11.2.6 Middle East & Africa Consumption Forecast
11.3 Americas Forecast by Countries
11.3.1 United States Market Forecast
11.3.2 Canada Market Forecast
11.3.3 Mexico Market Forecast
11.3.4 Brazil Market Forecast
11.4 APAC Forecast by Countries
11.4.1 China Market Forecast
11.4.2 Japan Market Forecast
11.4.3 Korea Market Forecast
11.4.4 Southeast Asia Market Forecast
11.4.5 India Market Forecast
11.4.6 Australia Market Forecast
11.5 Europe Forecast by Countries
11.5.1 Germany Market Forecast
11.5.2 France Market Forecast
11.5.3 UK Market Forecast
11.5.4 Italy Market Forecast
11.5.5 Russia Market Forecast
11.6 Middle East & Africa Forecast by Countries
11.6.1 Egypt Market Forecast
11.6.2 South Africa Market Forecast
11.6.3 Israel Market Forecast
11.6.4 Turkey Market Forecast
11.6.5 GCC Countries Market Forecast
11.7 Global Gaming Console Forecast by Type
11.8 Global Gaming Console Forecast by Application

12 Key Players Analysis
12.1 Sony
12.1.1 Company Information
12.1.2 Gaming Console Product Offered
12.1.3 Sony Gaming Console Sales, Revenue, Price and Gross Margin (2018-2020)
12.1.4 Main Business Overview
12.1.5 Sony Latest Developments
12.2 Microsoft
12.2.1 Company Information
12.2.2 Gaming Console Product Offered
12.2.3 Microsoft Gaming Console Sales, Revenue, Price and Gross Margin (2018-2020)
12.2.4 Main Business Overview
12.2.5 Microsoft Latest Developments
12.3 Nintendo
12.3.1 Company Information
12.3.2 Gaming Console Product Offered
12.3.3 Nintendo Gaming Console Sales, Revenue, Price and Gross Margin (2018-2020)
12.3.4 Main Business Overview
12.3.5 Nintendo Latest Developments
...

13 Research Findings and Conclusion

 

Related Categories
Semiconductors And IT
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