Global Headsets for PC Market Growth 2020-2025

  • ID:PD050797
  • July 2020
  • LPI (LP Information)
                          

The global Headsets for PC market report presents a complete research-based study of the industry including details such as company shares, forecast data, in-depth analysis and an outlook of the market on a worldwide platform. The report further highlights the market drivers, restraints and the top manufacturers at the global and regional levels. For a thorough understanding, the report also offers market segmentation and regional analysis for the forecast period from 2020 to 2025.

According to this study, over the next five years the Headsets for PC market will register a xx% CAGR in terms of revenue, the global market size will reach $ xx million by 2025, from $ xx million in 2019. In particular, this report presents the global market share (sales and revenue) of key companies in Headsets for PC business, shared in Chapter 3.

This report presents a comprehensive overview, market shares, and growth opportunities of Headsets for PC market by product type, application, key manufacturers and key regions and countries.

This study specially analyses the impact of Covid-19 outbreak on the Headsets for PC, covering the supply chain analysis, impact assessment to the Headsets for PC market size growth rate in several scenarios, and the measures to be undertaken by Headsets for PC companies in response to the COVID-19 epidemic.

Segmentation by type: breakdown data from 2015 to 2020, in Section 2.3; and forecast to 2025 in section 11.7.

  • Wired USB/Analog 3.5mm
  • Wireless USB Transmitter
  • Others

Segmentation by application: breakdown data from 2015 to 2020, in Section 2.4; and forecast to 2024 in section 11.8.
  • Desktop
  • Laptop
  • Tablet

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
  • Americas
  • United States
  • Canada
  • Mexico
  • Brazil
  • APAC
  • China
  • Japan
  • Korea
  • Southeast Asia
  • India
  • Australia
  • Europe
  • Germany
  • France
  • UK
  • Italy
  • Russia
  • Middle East & Africa
  • Egypt
  • South Africa
  • Israel
  • Turkey
  • GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.
  • Jabra
  • Microsoft
  • Logitech
  • Plantronics
  • HyperX
  • SteelSeries
  • Turtle Beach
  • Razer - Kraken
  • Sennheiser
  • Corsair Components
  • Thrustmaster
  • Somic
  • Trust International
  • Gioteck
  • Kotion Electronic
  • Mad Catz-TRITTON

In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key manufacturers and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

Research objectives
  • To study and analyze the global Headsets for PC consumption (value & volume) by key regions/countries, type and application, history data from 2015 to 2019, and forecast to 2025.
  • To understand the structure of Headsets for PC market by identifying its various subsegments.
  • Focuses on the key global Headsets for PC manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
  • To analyze the Headsets for PC with respect to individual growth trends, future prospects, and their contribution to the total market.
  • To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
  • To project the consumption of Headsets for PC submarkets, with respect to key regions (along with their respective key countries).
  • To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
  • To strategically profile the key players and comprehensively analyze their growth strategies.

1 Scope of the Report
1.1 Market Introduction
1.2 Research Objectives
1.3 Years Considered
1.4 Market Research Methodology
1.5 Data Source
1.6 Economic Indicators
1.7 Currency Considered

2 Executive Summary
2.1 World Market Overview
2.1.1 Global Headsets for PC Consumption 2015-2025
2.1.2 Headsets for PC Consumption CAGR by Region
2.2 Headsets for PC Segment by Type
2.2.1 Wired USB/Analog 3.5mm
2.2.2 Wireless USB Transmitter
2.2.3 Others
2.3 Headsets for PC Consumption by Type
2.3.1 Global Headsets for PC Consumption Market Share by Type (2015-2020)
2.3.2 Global Headsets for PC Revenue and Market Share by Type (2015-2020)
2.3.3 Global Headsets for PC Sale Price by Type (2015-2020)
2.4 Headsets for PC Segment by Application
2.4.1 Desktop
2.4.2 Laptop
2.4.3 Tablet
2.5 Headsets for PC Consumption by Application
2.5.1 Global Headsets for PC Consumption Market Share by Type (2015-2020)
2.5.2 Global Headsets for PC Value and Market Share by Type (2015-2020)
2.5.3 Global Headsets for PC Sale Price by Type (2015-2020)

3 Global Headsets for PC by Company
3.1 Global Headsets for PC Sales Market Share by Company
3.1.1 Global Headsets for PC Sales by Company (2018-2020)
3.1.2 Global Headsets for PC Sales Market Share by Company (2018-2020)
3.2 Global Headsets for PC Revenue Market Share by Company
3.2.1 Global Headsets for PC Revenue by Company (2018-2020)
3.2.2 Global Headsets for PC Revenue Market Share by Company (2018-2020)
3.3 Global Headsets for PC Sale Price by Company
3.4 Global Headsets for PC Manufacturing Base Distribution, Sales Area, Type by Company
3.4.1 Global Headsets for PC Manufacturing Base Distribution and Sales Area by Company
3.4.2 Players Headsets for PC Products Offered
3.5 Market Concentration Rate Analysis
3.5.1 Competition Landscape Analysis
3.5.2 Concentration Ratio (CR3, CR5 and CR10) (2018-2020)
3.6 New Products and Potential Entrants
3.7 Mergers & Acquisitions, Expansion

4 Headsets for PC by Regions
4.1 Headsets for PC by Regions
4.2 Americas Headsets for PC Consumption Growth
4.3 APAC Headsets for PC Consumption Growth
4.4 Europe Headsets for PC Consumption Growth
4.5 Middle East & Africa Headsets for PC Consumption Growth

5 Americas
5.1 Americas Headsets for PC Consumption by Countries
5.1.1 Americas Headsets for PC Consumption by Countries (2015-2020)
5.1.2 Americas Headsets for PC Value by Countries (2015-2020)
5.2 Americas Headsets for PC Consumption by Type
5.3 Americas Headsets for PC Consumption by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
5.8 Key Economic Indicators of Few Americas Countries

6 APAC
6.1 APAC Headsets for PC Consumption by Regions
6.1.1 APAC Headsets for PC Consumption by Regions (2015-2020)
6.1.2 APAC Headsets for PC Value by Regions (2015-2020)
6.2 APAC Headsets for PC Consumption by Type
6.3 APAC Headsets for PC Consumption by Application
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 Key Economic Indicators of Few APAC Regions

7 Europe
7.1 Europe Headsets for PC by Countries
7.1.1 Europe Headsets for PC Consumption by Countries (2015-2020)
7.1.2 Europe Headsets for PC Value by Countries (2015-2020)
7.2 Europe Headsets for PC Consumption by Type
7.3 Europe Headsets for PC Consumption by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
7.9 Key Economic Indicators of Few Europe Countries

8 Middle East & Africa
8.1 Middle East & Africa Headsets for PC by Countries
8.1.1 Middle East & Africa Headsets for PC Consumption by Countries (2015-2020)
8.1.2 Middle East & Africa Headsets for PC Value by Countries (2015-2020)
8.2 Middle East & Africa Headsets for PC Consumption by Type
8.3 Middle East & Africa Headsets for PC Consumption by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries

9 Market Drivers, Challenges and Trends
9.1 Market Drivers and Impact
9.1.1 Growing Demand from Key Regions
9.1.2 Growing Demand from Key Applications and Potential Industries
9.2 Market Challenges and Impact
9.3 Market Trends

10 Marketing, Distributors and Customer
10.1 Sales Channel
10.1.1 Direct Channels
10.1.2 Indirect Channels
10.2 Headsets for PC Distributors
10.3 Headsets for PC Customer

11 Global Headsets for PC Market Forecast
11.1 Global Headsets for PC Consumption Forecast (2021-2025)
11.2 Global Headsets for PC Forecast by Regions
11.2.1 Global Headsets for PC Forecast by Regions (2021-2025)
11.2.2 Global Headsets for PC Value Forecast by Regions (2021-2025)
11.2.3 Americas Consumption Forecast
11.2.4 APAC Consumption Forecast
11.2.5 Europe Consumption Forecast
11.2.6 Middle East & Africa Consumption Forecast
11.3 Americas Forecast by Countries
11.3.1 United States Market Forecast
11.3.2 Canada Market Forecast
11.3.3 Mexico Market Forecast
11.3.4 Brazil Market Forecast
11.4 APAC Forecast by Countries
11.4.1 China Market Forecast
11.4.2 Japan Market Forecast
11.4.3 Korea Market Forecast
11.4.4 Southeast Asia Market Forecast
11.4.5 India Market Forecast
11.4.6 Australia Market Forecast
11.5 Europe Forecast by Countries
11.5.1 Germany Market Forecast
11.5.2 France Market Forecast
11.5.3 UK Market Forecast
11.5.4 Italy Market Forecast
11.5.5 Russia Market Forecast
11.6 Middle East & Africa Forecast by Countries
11.6.1 Egypt Market Forecast
11.6.2 South Africa Market Forecast
11.6.3 Israel Market Forecast
11.6.4 Turkey Market Forecast
11.6.5 GCC Countries Market Forecast
11.7 Global Headsets for PC Forecast by Type
11.8 Global Headsets for PC Forecast by Application

12 Key Players Analysis
12.1 Jabra
12.1.1 Company Information
12.1.2 Headsets for PC Product Offered
12.1.3 Jabra Headsets for PC Sales, Revenue, Price and Gross Margin (2018-2020)
12.1.4 Main Business Overview
12.1.5 Jabra Latest Developments
12.2 Microsoft
12.2.1 Company Information
12.2.2 Headsets for PC Product Offered
12.2.3 Microsoft Headsets for PC Sales, Revenue, Price and Gross Margin (2018-2020)
12.2.4 Main Business Overview
12.2.5 Microsoft Latest Developments
12.3 Logitech
12.3.1 Company Information
12.3.2 Headsets for PC Product Offered
12.3.3 Logitech Headsets for PC Sales, Revenue, Price and Gross Margin (2018-2020)
12.3.4 Main Business Overview
12.3.5 Logitech Latest Developments
12.4 Plantronics
12.4.1 Company Information
12.4.2 Headsets for PC Product Offered
12.4.3 Plantronics Headsets for PC Sales, Revenue, Price and Gross Margin (2018-2020)
12.4.4 Main Business Overview
12.4.5 Plantronics Latest Developments
12.5 HyperX
12.5.1 Company Information
12.5.2 Headsets for PC Product Offered
12.5.3 HyperX Headsets for PC Sales, Revenue, Price and Gross Margin (2018-2020)
12.5.4 Main Business Overview
12.5.5 HyperX Latest Developments
12.6 SteelSeries
12.6.1 Company Information
12.6.2 Headsets for PC Product Offered
12.6.3 SteelSeries Headsets for PC Sales, Revenue, Price and Gross Margin (2018-2020)
12.6.4 Main Business Overview
12.6.5 SteelSeries Latest Developments
12.7 Turtle Beach
12.7.1 Company Information
12.7.2 Headsets for PC Product Offered
12.7.3 Turtle Beach Headsets for PC Sales, Revenue, Price and Gross Margin (2018-2020)
12.7.4 Main Business Overview
12.7.5 Turtle Beach Latest Developments
12.8 Razer - Kraken
12.8.1 Company Information
12.8.2 Headsets for PC Product Offered
12.8.3 Razer - Kraken Headsets for PC Sales, Revenue, Price and Gross Margin (2018-2020)
12.8.4 Main Business Overview
12.8.5 Razer - Kraken Latest Developments
12.9 Sennheiser
12.9.1 Company Information
12.9.2 Headsets for PC Product Offered
12.9.3 Sennheiser Headsets for PC Sales, Revenue, Price and Gross Margin (2018-2020)
12.9.4 Main Business Overview
12.9.5 Sennheiser Latest Developments
12.10 Corsair Components
12.10.1 Company Information
12.10.2 Headsets for PC Product Offered
12.10.3 Corsair Components Headsets for PC Sales, Revenue, Price and Gross Margin (2018-2020)
12.10.4 Main Business Overview
12.10.5 Corsair Components Latest Developments
12.11 Thrustmaster
12.11.1 Company Information
12.11.2 Headsets for PC Product Offered
12.11.3 Thrustmaster Headsets for PC Sales, Revenue, Price and Gross Margin (2018-2020)
12.11.4 Main Business Overview
12.11.5 Thrustmaster Latest Developments
12.12 Somic
12.12.1 Company Information
12.12.2 Headsets for PC Product Offered
12.12.3 Somic Headsets for PC Sales, Revenue, Price and Gross Margin (2018-2020)
12.12.4 Main Business Overview
12.12.5 Somic Latest Developments
12.13 Trust International
12.13.1 Company Information
12.13.2 Headsets for PC Product Offered
12.13.3 Trust International Headsets for PC Sales, Revenue, Price and Gross Margin (2018-2020)
12.13.4 Main Business Overview
12.13.5 Trust International Latest Developments
12.14 Gioteck
12.14.1 Company Information
12.14.2 Headsets for PC Product Offered
12.14.3 Gioteck Headsets for PC Sales, Revenue, Price and Gross Margin (2018-2020)
12.14.4 Main Business Overview
12.14.5 Gioteck Latest Developments
12.15 Kotion Electronic
12.15.1 Company Information
12.15.2 Headsets for PC Product Offered
12.15.3 Kotion Electronic Headsets for PC Sales, Revenue, Price and Gross Margin (2018-2020)
12.15.4 Main Business Overview
12.15.5 Kotion Electronic Latest Developments
12.16 Mad Catz-TRITTON
12.16.1 Company Information
12.16.2 Headsets for PC Product Offered
12.16.3 Mad Catz-TRITTON Headsets for PC Sales, Revenue, Price and Gross Margin (2018-2020)
12.16.4 Main Business Overview
12.16.5 Mad Catz-TRITTON Latest Developments

13 Research Findings and Conclusion

 

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