Global Online Racing Video Games Market 2020 by Company, Regions, Type and Application, Forecast to 2025

  • ID:PD049701
  • April 2020
  • GIR (Global Info Research)
                          

The Global Online Racing Video Games Market Report is equipped with market data from 2015 to 2025. The report gives a market overview covering key drivers and risks factors. The report is bifurcated by top global manufactures mentioning sales, revenue and prices as applicable. It also evaluates the competitive scenario of the leading players. The report expands to cover regional market data along with type and application. The report forecasts sales and revenue from 2020 to 2025. The detailed sales channel is also covered in the study.

The Online Racing Video Games market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

The most likely (base case) scenario is that the global Online Racing Video Games sales will be xx in 2020 from Online Racing Video Games million in 2019, with a change xx% between 2019 and 2020. In addition, based on the latest study, it is to predict that the Covid-19 will be under control in key countries like the United States, Western Europe, East Asia, by the end of Q2 (June), and will resume normal production in Q3 and Q4, the global Online Racing Video Games market size is expected to grow at xx% or more annually for the next five years.

This report also researches and evaluates the impact of Covid-19 outbreak on the Online Racing Video Games industry, involving potential opportunity and challenges, drivers and risks. We present the impact assessment of Covid-19 effects on Online Racing Video Games and market growth forecast based on different scenario (optimistic, pessimistic, very optimistic, most likely etc.).

Market Segmentation
Online Racing Video Games market is split by Type and by Application. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

By Type, Online Racing Video Games market has been segmented into:

  • Free to play (F2P)
  • Pay to play (P2P)

By Application, Online Racing Video Games has been segmented into:
  • Mobile
  • PC
  • Console

Regions and Countries Level Analysis
Regional analysis is another highly comprehensive part of the research and analysis study of the global Online Racing Video Games market presented in the report. This section sheds light on the sales growth of different regional and country-level Online Racing Video Games markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global Online Racing Video Games market.

The report offers in-depth assessment of the growth and other aspects of the Online Racing Video Games market in important countries (regions), including:
  • North America (United States, Canada and Mexico)
  • Europe (Germany, France, UK, Russia and Italy)
  • Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia)
  • South America (Brazil, Argentina, Colombia)
  • Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Competitive Landscape and Online Racing Video Games Market Share Analysis
Online Racing Video Games competitive landscape provides details by vendors, including company overview, company total revenue (financials), market potential, global presence, Online Racing Video Games sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch. For the period 2015-2020, this study provides the Online Racing Video Games sales, revenue and market share for each player covered in this report.

The major players covered in Online Racing Video Games are:
  • Turn 10 Studios (Microsoft)
  • Criterion
  • Ubisoft
  • Codemasters
  • Milestone
  • Electronic Arts Inc.
  • Slightly Mad Studios
  • Gameloft
  • THQ Nordic
  • NaturalMotion
  • Aquiris Game Studio
  • iRacing
  • Vector Unit
  • Fingersoft
  • Creative Mobile
  • Bongfish

There are 14 Chapters to deeply display the Global Online Racing Video Games market.
1 Online Racing Video Games Market Overview
2 Company Profiles
3 Market Competition/n by Players
4 Market Size by Regions
5 North America Online Racing Video Games Revenue by Countries
6 Europe Online Racing Video Games Revenue by Countries
7 Asia-Pacific Online Racing Video Games Revenue by Countries
8 South America Online Racing Video Games Revenue by Countries
9 Middle East & Africa Revenue Online Racing Video Games by Countries
10 Market Size Segment by Type
11 Global Online Racing Video Games Market Segment by Application
12 Global Online Racing Video Games Market Size Forecast (2021-2025)
13 Research Findings and Conclusion
14 Appendix

Table of Contents

1 Online Racing Video Games Market Overview
    1.1 Product Overview and Scope of Online Racing Video Games
    1.2 Classification of Online Racing Video Games by Type
        1.2.1 Global Online Racing Video Games Revenue by Type
        1.2.2 Global Online Racing Video Games Revenue Market Share by Type in 2019
        1.2.3 Free to play (F2P)
        1.2.4 Pay to play (P2P)
    1.3 Global Online Racing Video Games Market by Application
        1.3.1 Overview: Global Online Racing Video Games Revenue by Application
        1.3.2 Mobile
        1.3.3 PC
        1.3.4 Console
    1.4 Global Online Racing Video Games Market by Regions
        1.4.1 Global Online Racing Video Games Market Size by Regions
        1.4.2 Global Market Size of Online Racing Video Games (2015-2025)
        1.4.3 North America (USA, Canada and Mexico) Online Racing Video Games Status and Prospect (2015-2025)
        1.4.4 Europe (Germany, France, UK, Russia and Italy) Online Racing Video Games Status and Prospect (2015-2025)
        1.4.5 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Online Racing Video Games Status and Prospect (2015-2025)
        1.4.6 South America (Brazil, Argentina, Colombia) Online Racing Video Games Status and Prospect (2015-2025)
        1.4.7 Middle East & Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Online Racing Video Games Status and Prospect (2015-2025)
    1.5 COVID-19 Outbreak: Online Racing Video Games Industry Impact
        1.5.1 COVID-19 Potential Implications for the Online Racing Video Games
            1.5.1.1 Scenario One: Very Optimistic: COVID-19 has No Influence on Online Racing Video Games
            1.5.1.2 Scenario Two: Optimistic: COVID-19 Will Be Under Control by the End of April
            1.5.1.3 Scenario Three: Gloomy: COVID-19 Will Be Under Control Between Q3 and Q4
            1.5.1.4 Scenario Four: Most Likely: COVID-19 Will Be Under Control by the End of Q2
        1.5.2 Opportunity Analysis in Covid-19 Crisis
        1.5.3 Market Risk and Restraints
        1.5.4 Market Driving Force
2 Company Profiles
    2.1 Turn 10 Studios (Microsoft)
        2.1.1 Turn 10 Studios (Microsoft) Details
        2.1.2 Turn 10 Studios (Microsoft) Major Business and Total Revenue (Financial Highlights) Analysis
        2.1.3 Turn 10 Studios (Microsoft) SWOT Analysis
        2.1.4 Turn 10 Studios (Microsoft) Product and Services
        2.1.5 Turn 10 Studios (Microsoft) Online Racing Video Games Revenue, Gross Margin and Market Share (2018-2019)
    2.2 Criterion
        2.2.1 Criterion Details
        2.2.2 Criterion Major Business and Total Revenue (Financial Highlights) Analysis
        2.2.3 Criterion SWOT Analysis
        2.2.4 Criterion Product and Services
        2.2.5 Criterion Online Racing Video Games Revenue, Gross Margin and Market Share (2018-2019)
    2.3 Ubisoft
        2.3.1 Ubisoft Details
        2.3.2 Ubisoft Major Business and Total Revenue (Financial Highlights) Analysis
        2.3.3 Ubisoft SWOT Analysis
        2.3.4 Ubisoft Product and Services
        2.3.5 Ubisoft Online Racing Video Games Revenue, Gross Margin and Market Share (2018-2019)
    2.4 Codemasters
        2.4.1 Codemasters Details
        2.4.2 Codemasters Major Business and Total Revenue (Financial Highlights) Analysis
        2.4.3 Codemasters SWOT Analysis
        2.4.4 Codemasters Product and Services
        2.4.5 Codemasters Online Racing Video Games Revenue, Gross Margin and Market Share (2018-2019)
    2.5 Milestone
        2.5.1 Milestone Details
        2.5.2 Milestone Major Business and Total Revenue (Financial Highlights) Analysis
        2.5.3 Milestone SWOT Analysis
        2.5.4 Milestone Product and Services
        2.5.5 Milestone Online Racing Video Games Revenue, Gross Margin and Market Share (2018-2019)
    2.6 Electronic Arts Inc.
        2.6.1 Electronic Arts Inc. Details
        2.6.2 Electronic Arts Inc. Major Business and Total Revenue (Financial Highlights) Analysis
        2.6.3 Electronic Arts Inc. SWOT Analysis
        2.6.4 Electronic Arts Inc. Product and Services
        2.6.5 Electronic Arts Inc. Online Racing Video Games Revenue, Gross Margin and Market Share (2018-2019)
    2.7 Slightly Mad Studios
        2.7.1 Slightly Mad Studios Details
        2.7.2 Slightly Mad Studios Major Business and Total Revenue (Financial Highlights) Analysis
        2.7.3 Slightly Mad Studios SWOT Analysis
        2.7.4 Slightly Mad Studios Product and Services
        2.7.5 Slightly Mad Studios Online Racing Video Games Revenue, Gross Margin and Market Share (2018-2019)
    2.8 Gameloft
        2.8.1 Gameloft Details
        2.8.2 Gameloft Major Business and Total Revenue (Financial Highlights) Analysis
        2.8.3 Gameloft SWOT Analysis
        2.8.4 Gameloft Product and Services
        2.8.5 Gameloft Online Racing Video Games Revenue, Gross Margin and Market Share (2018-2019)
    2.9 THQ Nordic
        2.9.1 THQ Nordic Details
        2.9.2 THQ Nordic Major Business and Total Revenue (Financial Highlights) Analysis
        2.9.3 THQ Nordic SWOT Analysis
        2.9.4 THQ Nordic Product and Services
        2.9.5 THQ Nordic Online Racing Video Games Revenue, Gross Margin and Market Share (2018-2019)
    2.10 NaturalMotion
        2.10.1 NaturalMotion Details
        2.10.2 NaturalMotion Major Business and Total Revenue (Financial Highlights) Analysis
        2.10.3 NaturalMotion SWOT Analysis
        2.10.4 NaturalMotion Product and Services
        2.10.5 NaturalMotion Online Racing Video Games Revenue, Gross Margin and Market Share (2018-2019)
    2.11 Aquiris Game Studio
        2.11.1 Aquiris Game Studio Details
        2.11.2 Aquiris Game Studio Major Business and Total Revenue (Financial Highlights) Analysis
        2.11.3 Aquiris Game Studio SWOT Analysis
        2.11.4 Aquiris Game Studio Product and Services
        2.11.5 Aquiris Game Studio Online Racing Video Games Revenue, Gross Margin and Market Share (2018-2019)
    2.12 iRacing
        2.12.1 iRacing Details
        2.12.2 iRacing Major Business and Total Revenue (Financial Highlights) Analysis
        2.12.3 iRacing SWOT Analysis
        2.12.4 iRacing Product and Services
        2.12.5 iRacing Online Racing Video Games Revenue, Gross Margin and Market Share (2018-2019)
    2.13 Vector Unit
        2.13.1 Vector Unit Details
        2.13.2 Vector Unit Major Business and Total Revenue (Financial Highlights) Analysis
        2.13.3 Vector Unit SWOT Analysis
        2.13.4 Vector Unit Product and Services
        2.13.5 Vector Unit Online Racing Video Games Revenue, Gross Margin and Market Share (2018-2019)
    2.14 Fingersoft
        2.14.1 Fingersoft Details
        2.14.2 Fingersoft Major Business and Total Revenue (Financial Highlights) Analysis
        2.14.3 Fingersoft SWOT Analysis
        2.14.4 Fingersoft Product and Services
        2.14.5 Fingersoft Online Racing Video Games Revenue, Gross Margin and Market Share (2018-2019)
    2.15 Creative Mobile
        2.15.1 Creative Mobile Details
        2.15.2 Creative Mobile Major Business and Total Revenue (Financial Highlights) Analysis
        2.15.3 Creative Mobile SWOT Analysis
        2.15.4 Creative Mobile Product and Services
        2.15.5 Creative Mobile Online Racing Video Games Revenue, Gross Margin and Market Share (2018-2019)
    2.16 Bongfish
        2.16.1 Bongfish Details
        2.16.2 Bongfish Major Business and Total Revenue (Financial Highlights) Analysis
        2.16.3 Bongfish SWOT Analysis
        2.16.4 Bongfish Product and Services
        2.16.5 Bongfish Online Racing Video Games Revenue, Gross Margin and Market Share (2018-2019)
3 Market Competition, by Players
    3.1 Global Online Racing Video Games Revenue and Share by Players (2015-2020)
    3.2 Market Concentration Rate
        3.2.1 Top 5 Online Racing Video Games Players Market Share
        3.2.2 Top 10 Online Racing Video Games Players Market Share
    3.3 Market Competition Trend
4 Market Size by Regions
    4.1 Global Online Racing Video Games Revenue and Market Share by Regions
    4.2 North America Online Racing Video Games Revenue and Growth Rate (2015-2020)
    4.3 Europe Online Racing Video Games Revenue and Growth Rate (2015-2020)
    4.4 Asia-Pacific Online Racing Video Games Revenue and Growth Rate (2015-2020)
    4.5 South America Online Racing Video Games Revenue and Growth Rate (2015-2020)
    4.6 Middle East & Africa Online Racing Video Games Revenue and Growth Rate (2015-2020)
5 North America Online Racing Video Games Revenue by Countries
    5.1 North America Online Racing Video Games Revenue by Countries (2015-2020)
    5.2 USA Online Racing Video Games Revenue and Growth Rate (2015-2020)
    5.3 Canada Online Racing Video Games Revenue and Growth Rate (2015-2020)
    5.4 Mexico Online Racing Video Games Revenue and Growth Rate (2015-2020)
6 Europe Online Racing Video Games Revenue by Countries
    6.1 Europe Online Racing Video Games Revenue by Countries (2015-2020)
    6.2 Germany Online Racing Video Games Revenue and Growth Rate (2015-2020)
    6.3 UK Online Racing Video Games Revenue and Growth Rate (2015-2020)
    6.4 France Online Racing Video Games Revenue and Growth Rate (2015-2020)
    6.5 Russia Online Racing Video Games Revenue and Growth Rate (2015-2020)
    6.6 Italy Online Racing Video Games Revenue and Growth Rate (2015-2020)
7 Asia-Pacific Online Racing Video Games Revenue by Countries
    7.1 Asia-Pacific Online Racing Video Games Revenue by Countries (2015-2020)
    7.2 China Online Racing Video Games Revenue and Growth Rate (2015-2020)
    7.3 Japan Online Racing Video Games Revenue and Growth Rate (2015-2020)
    7.4 Korea Online Racing Video Games Revenue and Growth Rate (2015-2020)
    7.5 India Online Racing Video Games Revenue and Growth Rate (2015-2020)
    7.6 Southeast Asia Online Racing Video Games Revenue and Growth Rate (2015-2020)
8 South America Online Racing Video Games Revenue by Countries
    8.1 South America Online Racing Video Games Revenue by Countries (2015-2020)
    8.2 Brazil Online Racing Video Games Revenue and Growth Rate (2015-2020)
    8.3 Argentina Online Racing Video Games Revenue and Growth Rate (2015-2020)
9 Middle East & Africa Revenue Online Racing Video Games by Countries
    9.1 Middle East & Africa Online Racing Video Games Revenue by Countries (2015-2020)
    9.2 Saudi Arabia Online Racing Video Games Revenue and Growth Rate (2015-2020)
    9.3 UAE Online Racing Video Games Revenue and Growth Rate (2015-2020)
    9.4 Egypt Online Racing Video Games Revenue and Growth Rate (2015-2020)
    9.5 South Africa Online Racing Video Games Revenue and Growth Rate (2015-2020)
10 Market Size Segment by Type
    10.1 Global Online Racing Video Games Revenue and Market Share by Type (2015-2020)
    10.2 Global Online Racing Video Games Market Forecast by Type (2019-2024)
    10.3 Free to play (F2P) Revenue Growth Rate (2015-2025)
    10.4 Pay to play (P2P) Revenue Growth Rate (2015-2025)
11 Global Online Racing Video Games Market Segment by Application
    11.1 Global Online Racing Video Games Revenue Market Share by Application (2015-2020)
    11.2 Online Racing Video Games Market Forecast by Application (2019-2024)
    11.3 Mobile Revenue Growth (2015-2020)
    11.4 PC Revenue Growth (2015-2020)
    11.5 Console Revenue Growth (2015-2020)
12 Global Online Racing Video Games Market Size Forecast (2021-2025)
    12.1 Global Online Racing Video Games Market Size Forecast (2021-2025)
    12.2 Global Online Racing Video Games Market Forecast by Regions (2021-2025)
    12.3 North America Online Racing Video Games Revenue Market Forecast (2021-2025)
    12.4 Europe Online Racing Video Games Revenue Market Forecast (2021-2025)
    12.5 Asia-Pacific Online Racing Video Games Revenue Market Forecast (2021-2025)
    12.6 South America Online Racing Video Games Revenue Market Forecast (2021-2025)
    12.7 Middle East & Africa Online Racing Video Games Revenue Market Forecast (2021-2025)
13 Research Findings and Conclusion
14 Appendix
    14.1 Methodology
    14.2 Data Source
    14.3 Disclaimer
    14.4 About US

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