Global Animation, VFX & Game Market Growth (Status and Outlook) 2019-2024

  • ID:PD042038
  • December 2019
  • LPI (LP Information)
                          

The global Animation, VFX & Game market report presents a complete research-based study of the industry including details such as company shares, forecast data, in-depth analysis and an outlook of the market on a worldwide platform. The report further highlights the market drivers, restraints and the top manufacturers at the global and regional levels. For a thorough understanding, the report also offers market segmentation and regional analysis for the forecast period within 2019 to 2024.

According to this study, over the next five years the Animation, VFX & Game market will register a 3.2% CAGR in terms of revenue, the global market size will reach US$ 430310 million by 2024, from US$ 379130 million in 2019. In particular, this report presents the global revenue market share of key companies in Animation, VFX & Game business, shared in Chapter 3.
 
This report presents a comprehensive overview, market shares and growth opportunities of Animation, VFX & Game market by product type, application, key companies and key regions.
 
This study considers the Animation, VFX & Game value generated from the sales of the following segments:
 
Segmentation by product type: breakdown data from 2014 to 2019 in Section 2.3; and forecast to 2024 in section 10.7.

  • Animation & VFX
  • Game & VFX
 
Segmentation by application: breakdown data from 2014 to 2019, in Section 2.4; and forecast to 2024 in section 10.8.
  • Anime
  • Film
  • Video Game
 
This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
  • Americas
  • United States
  • Canada
  • Mexico
  • Brazil
  • APAC
  • China
  • Japan
  • Korea
  • Southeast Asia
  • India
  • Australia
  • Europe
  • Germany
  • France
  • UK
  • Italy
  • Russia
  • Spain
  • Middle East & Africa
  • Egypt
  • South Africa
  • Israel
  • Turkey
  • GCC Countries
 
The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.
  • Tencent
  • Framestore
  • Sony
  • Microsoft
  • Nintendo
  • Activision Blizzard
  • NBCUniversal
  • Netease
  • Warner Bros
  • Walt Disney Animation Studios
  • TOEI ANIMATION
 
In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key players and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.
 
Research objectives
  • To study and analyze the global Animation, VFX & Game market size by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.
  • To understand the structure of Animation, VFX & Game market by identifying its various subsegments.
  • Focuses on the key global Animation, VFX & Game players, to define, describe and analyze the value, market share, market competition landscape, SWOT analysis and development plans in next few years.
  • To analyze the Animation, VFX & Game with respect to individual growth trends, future prospects, and their contribution to the total market.
  • To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
  • To project the size of Animation, VFX & Game submarkets, with respect to key regions (along with their respective key countries).
  • To analyze competitive developments such as expansions, agreements, new product launches and acquisitions in the market.
  • To strategically profile the key players and comprehensively analyze their growth strategies.

1 Scope of the Report
1.1 Market Introduction
1.2 Research Objectives
1.3 Years Considered
1.4 Market Research Methodology
1.5 Economic Indicators
1.6 Currency Considered
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Animation, VFX & Game Market Size 2014-2024
2.1.2 Animation, VFX & Game Market Size CAGR by Region
2.2 Animation, VFX & Game Segment by Type
2.2.1 Animation & VFX
2.2.2 Animation & VFX
2.3 Animation, VFX & Game Market Size by Type
2.3.1 Global Animation, VFX & Game Market Size Market Share by Type (2014-2019)
2.3.2 Global Animation, VFX & Game Market Size Growth Rate by Type (2014-2019)
2.4 Animation, VFX & Game Segment by Application
2.4.1 Anime
2.4.2 Film
2.4.3 Video Game
2.5 Animation, VFX & Game Market Size by Application
2.5.1 Global Animation, VFX & Game Market Size Market Share by Application (2014-2019)
2.5.2 Global Animation, VFX & Game Market Size Growth Rate by Application (2014-2019)
3 Global Animation, VFX & Game by Players
3.1 Global Animation, VFX & Game Market Size Market Share by Players
3.1.1 Global Animation, VFX & Game Market Size by Players (2017-2019)
3.1.2 Global Animation, VFX & Game Market Size Market Share by Players (2017-2019)
3.2 Global Animation, VFX & Game Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) (2017-2019)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Animation, VFX & Game by Regions
4.1 Animation, VFX & Game Market Size by Regions
4.2 Americas Animation, VFX & Game Market Size Growth
4.3 APAC Animation, VFX & Game Market Size Growth
4.4 Europe Animation, VFX & Game Market Size Growth
4.5 Middle East & Africa Animation, VFX & Game Market Size Growth
5 Americas
5.1 Americas Animation, VFX & Game Market Size by Countries
5.2 Americas Animation, VFX & Game Market Size by Type
5.3 Americas Animation, VFX & Game Market Size by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Key Economic Indicators of Few Americas Countries
6 APAC
6.1 APAC Animation, VFX & Game Market Size by Countries
6.2 APAC Animation, VFX & Game Market Size by Type
6.3 APAC Animation, VFX & Game Market Size by Application
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 Key Economic Indicators of Few APAC Countries
7 Europe
7.1 Europe Animation, VFX & Game by Countries
7.2 Europe Animation, VFX & Game Market Size by Type
7.3 Europe Animation, VFX & Game Market Size by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
7.9 Spain
7.10 Key Economic Indicators of Few Europe Countries
8 Middle East & Africa
8.1 Middle East & Africa Animation, VFX & Game by Countries
8.2 Middle East & Africa Animation, VFX & Game Market Size by Type
8.3 Middle East & Africa Animation, VFX & Game Market Size by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers and Impact
9.1.1 Growing Demand from Key Regions
9.1.2 Growing Demand from Key Applications and Potential Industries
9.2 Market Challenges and Impact
9.3 Market Trends
10 Global Animation, VFX & Game Market Forecast
10.1 Global Animation, VFX & Game Market Size Forecast (2019-2024)
10.2 Global Animation, VFX & Game Forecast by Regions
10.2.1 Global Animation, VFX & Game Forecast by Regions (2019-2024)
10.2.2 Americas Market Forecast
10.2.3 APAC Market Forecast
10.2.4 Europe Market Forecast
10.2.5 Middle East & Africa Market Forecast
10.3 Americas Forecast by Countries
10.3.1 United States Market Forecast
10.3.2 Canada Market Forecast
10.3.3 Mexico Market Forecast
10.3.4 Brazil Market Forecast
10.4 APAC Forecast by Countries
10.4.1 China Market Forecast
10.4.2 Japan Market Forecast
10.4.3 Korea Market Forecast
10.4.4 Southeast Asia Market Forecast
10.4.5 India Market Forecast
10.4.6 Australia Market Forecast
10.5 Europe Forecast by Countries
10.5.1 Germany Market Forecast
10.5.2 France Market Forecast
10.5.3 UK Market Forecast
10.5.4 Italy Market Forecast
10.5.5 Russia Market Forecast
10.5.6 Spain Market Forecast
10.6 Middle East & Africa Forecast by Countries
10.6.1 Egypt Market Forecast
10.6.2 South Africa Market Forecast
10.6.3 Israel Market Forecast
10.6.4 Turkey Market Forecast
10.6.5 GCC Countries Market Forecast
10.7 Global Animation, VFX & Game Forecast by Type
10.8 Global Animation, VFX & Game Forecast by Application
11 Key Players Analysis
11.1 Tencent
11.1.1 Company Details
11.1.2 Animation, VFX & Game Product Offered
11.1.3 Tencent Animation, VFX & Game Revenue, Gross Margin and Market Share (2017-2019)
11.1.4 Main Business Overview
11.1.5 Tencent News
11.2 Framestore
11.2.1 Company Details
11.2.2 Animation, VFX & Game Product Offered
11.2.3 Framestore Animation, VFX & Game Revenue, Gross Margin and Market Share (2017-2019)
11.2.4 Main Business Overview
11.2.5 Framestore News
11.3 Sony
11.3.1 Company Details
11.3.2 Animation, VFX & Game Product Offered
11.3.3 Sony Animation, VFX & Game Revenue, Gross Margin and Market Share (2017-2019)
11.3.4 Main Business Overview
11.3.5 Sony News
11.4 Microsoft
11.4.1 Company Details
11.4.2 Animation, VFX & Game Product Offered
11.4.3 Microsoft Animation, VFX & Game Revenue, Gross Margin and Market Share (2017-2019)
11.4.4 Main Business Overview
11.4.5 Microsoft News
11.5 Nintendo
11.5.1 Company Details
11.5.2 Animation, VFX & Game Product Offered
11.5.3 Nintendo Animation, VFX & Game Revenue, Gross Margin and Market Share (2017-2019)
11.5.4 Main Business Overview
11.5.5 Nintendo News
11.6 Activision Blizzard
11.6.1 Company Details
11.6.2 Animation, VFX & Game Product Offered
11.6.3 Activision Blizzard Animation, VFX & Game Revenue, Gross Margin and Market Share (2017-2019)
11.6.4 Main Business Overview
11.6.5 Activision Blizzard News
11.7 NBCUniversal
11.7.1 Company Details
11.7.2 Animation, VFX & Game Product Offered
11.7.3 NBCUniversal Animation, VFX & Game Revenue, Gross Margin and Market Share (2017-2019)
11.7.4 Main Business Overview
11.7.5 NBCUniversal News
11.8 Netease
11.8.1 Company Details
11.8.2 Animation, VFX & Game Product Offered
11.8.3 Netease Animation, VFX & Game Revenue, Gross Margin and Market Share (2017-2019)
11.8.4 Main Business Overview
11.8.5 Netease News
11.9 Warner Bros
11.9.1 Company Details
11.9.2 Animation, VFX & Game Product Offered
11.9.3 Warner Bros Animation, VFX & Game Revenue, Gross Margin and Market Share (2017-2019)
11.9.4 Main Business Overview
11.9.5 Warner Bros News
11.10 Walt Disney Animation Studios
11.10.1 Company Details
11.10.2 Animation, VFX & Game Product Offered
11.10.3 Walt Disney Animation Studios Animation, VFX & Game Revenue, Gross Margin and Market Share (2017-2019)
11.10.4 Main Business Overview
11.10.5 Walt Disney Animation Studios News
11.11 TOEI ANIMATION
12 Research Findings and Conclusion

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