Global Virtual Events Market 2021 by Company, Regions, Type and Application, Forecast to 2026

  • ID:PD032790
  • April 2021
  • GIR (GlobalInfoResearch)
                          

The Global Virtual Events Market Report is equipped with market data from 2016 to 2026. The report gives a market overview covering key drivers and risks factors. The report is bifurcated by top global manufactures mentioning sales, revenue and prices as applicable. It also evaluates the competitive scenario of the leading players. The report expands to cover regional market data along with type and application. The report forecasts sales and revenue from 2021 to 2026. The detailed sales channel is also covered in the study.

The Virtual Events market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global Virtual Events size is estimated to be USD xx million in 2026 from USD xx million in 2020, with a change XX% between 2020 and 2021. The global Virtual Events market size is expected to grow at a CAGR of xx% for the next five years.

Market segmentation
Virtual Events market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers

  •     Online Exhibitions
  •     Web Conferencing
  •     Others

Market segment by Application, can be divided into
  •     Education
  •     Healthcare
  •     Finance and Banking
  •     Others

Market segment by players, this report covers
  •     Adobe Systems
  •     Avaya
  •     Cisco Systems
  •     Citrix Systems
  •     IBM
  •     Microsoft
  •     8x8
  •     Mitel Networks
  •     Alcatel-Lucent
  •     Atlassian
  •     BroadSoft
  •     COREX
  •     Huawei
  •     Toshiba
  •     Ubivent
  •     Zoom Video Communications

Market segment by regions, regional analysis covers
  •     North America (United States, Canada, and Mexico)
  •     Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
  •     Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
  •     South America (Brazil, Argentina, Rest of South America)
  •     Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 12 chapters:
Chapter 1, to describe Virtual Events product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of Virtual Events, with revenue, gross margin and global market share of Virtual Events from 2019 to 2021.
Chapter 3, the Virtual Events competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by type and application, with revenue and growth rate by type, application, from 2016 to 2026.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2016 to 2021.and Virtual Events market forecast, by regions, type and application, with revenue, from 2021 to 2026.
Chapter 11 and 12, to describe Virtual Events research findings and conclusion, appendix and data source.

Table of Contents

1 Market Overview
    1.1 Product Overview and Scope of Virtual Events
    1.2 Classification of Virtual Events by Type
        1.2.1 Overview: Global Virtual Events Market Size by Type: 2020 Versus 2021 Versus 2026
        1.2.2 Global Virtual Events Revenue Market Share by Type in 2020
        1.2.3 Online Exhibitions
        1.2.4 Web Conferencing
        1.2.5 Others
    1.3 Global Virtual Events Market by Application
        1.3.1 Overview: Global Virtual Events Market Size by Application: 2020 Versus 2021 Versus 2026
        1.3.2 Education
        1.3.3 Healthcare
        1.3.4 Finance and Banking
        1.3.5 Others
    1.4 Global Virtual Events Market Size & Forecast
    1.5 Global Virtual Events Market Size and Forecast by Region
        1.5.1 Global Virtual Events Market Size by Region: 2016 VS 2021 VS 2026
        1.5.2 Global Virtual Events Market Size by Region, (2016-2021)
        1.5.3 North America Virtual Events Market Size and Prospect (2016-2026)
        1.5.4 Europe Virtual Events Market Size and Prospect (2016-2026)
        1.5.5 Asia-Pacific Virtual Events Market Size and Prospect (2016-2026)
        1.5.6 South America Virtual Events Market Size and Prospect (2016-2026)
        1.5.7 Middle East and Africa Virtual Events Market Size and Prospect (2016-2026)
    1.6 Market Drivers, Restraints and Trends
        1.6.1 Virtual Events Market Drivers
        1.6.2 Virtual Events Market Restraints
        1.6.3 Virtual Events Trends Analysis
2 Company Profiles
    2.1 Adobe Systems
        2.1.1 Adobe Systems Details
        2.1.2 Adobe Systems Major Business
        2.1.3 Adobe Systems Virtual Events Product and Solutions
        2.1.4 Adobe Systems Virtual Events Revenue, Gross Margin and Market Share (2019-2021)
        2.1.5 Adobe Systems Recent Developments and Future Plans
    2.2 Avaya
        2.2.1 Avaya Details
        2.2.2 Avaya Major Business
        2.2.3 Avaya Virtual Events Product and Solutions
        2.2.4 Avaya Virtual Events Revenue, Gross Margin and Market Share (2019-2021)
        2.2.5 Avaya Recent Developments and Future Plans
    2.3 Cisco Systems
        2.3.1 Cisco Systems Details
        2.3.2 Cisco Systems Major Business
        2.3.3 Cisco Systems Virtual Events Product and Solutions
        2.3.4 Cisco Systems Virtual Events Revenue, Gross Margin and Market Share (2019-2021)
        2.3.5 Cisco Systems Recent Developments and Future Plans
    2.4 Citrix Systems
        2.4.1 Citrix Systems Details
        2.4.2 Citrix Systems Major Business
        2.4.3 Citrix Systems Virtual Events Product and Solutions
        2.4.4 Citrix Systems Virtual Events Revenue, Gross Margin and Market Share (2019-2021)
        2.4.5 Citrix Systems Recent Developments and Future Plans
    2.5 IBM
        2.5.1 IBM Details
        2.5.2 IBM Major Business
        2.5.3 IBM Virtual Events Product and Solutions
        2.5.4 IBM Virtual Events Revenue, Gross Margin and Market Share (2019-2021)
        2.5.5 IBM Recent Developments and Future Plans
    2.6 Microsoft
        2.6.1 Microsoft Details
        2.6.2 Microsoft Major Business
        2.6.3 Microsoft Virtual Events Product and Solutions
        2.6.4 Microsoft Virtual Events Revenue, Gross Margin and Market Share (2019-2021)
        2.6.5 Microsoft Recent Developments and Future Plans
    2.7 8x8
        2.7.1 8x8 Details
        2.7.2 8x8 Major Business
        2.7.3 8x8 Virtual Events Product and Solutions
        2.7.4 8x8 Virtual Events Revenue, Gross Margin and Market Share (2019-2021)
        2.7.5 8x8 Recent Developments and Future Plans
    2.8 Mitel Networks
        2.8.1 Mitel Networks Details
        2.8.2 Mitel Networks Major Business
        2.8.3 Mitel Networks Virtual Events Product and Solutions
        2.8.4 Mitel Networks Virtual Events Revenue, Gross Margin and Market Share (2019-2021)
        2.8.5 Mitel Networks Recent Developments and Future Plans
    2.9 Alcatel-Lucent
        2.9.1 Alcatel-Lucent Details
        2.9.2 Alcatel-Lucent Major Business
        2.9.3 Alcatel-Lucent Virtual Events Product and Solutions
        2.9.4 Alcatel-Lucent Virtual Events Revenue, Gross Margin and Market Share (2019-2021)
        2.9.5 Alcatel-Lucent Recent Developments and Future Plans
    2.10 Atlassian 
        2.10.1 Atlassian Details
        2.10.2 Atlassian Major Business
        2.10.3 Atlassian Virtual Events Product and Solutions
        2.10.4 Atlassian Virtual Events Revenue, Gross Margin and Market Share (2019-2021)
        2.10.5 Atlassian Recent Developments and Future Plans
    2.11 BroadSoft
        2.11.1 BroadSoft Details
        2.11.2 BroadSoft Major Business
        2.11.3 BroadSoft Virtual Events Product and Solutions
        2.11.4 BroadSoft Virtual Events Revenue, Gross Margin and Market Share (2019-2021)
        2.11.5 BroadSoft Recent Developments and Future Plans
    2.12 COREX
        2.12.1 COREX Details
        2.12.2 COREX Major Business
        2.12.3 COREX Virtual Events Product and Solutions
        2.12.4 COREX Virtual Events Revenue, Gross Margin and Market Share (2019-2021)
        2.12.5 COREX Recent Developments and Future Plans
    2.13 Huawei
        2.13.1 Huawei Details
        2.13.2 Huawei Major Business
        2.13.3 Huawei Virtual Events Product and Solutions
        2.13.4 Huawei Virtual Events Revenue, Gross Margin and Market Share (2019-2021)
        2.13.5 Huawei Recent Developments and Future Plans
    2.14 Toshiba
        2.14.1 Toshiba Details
        2.14.2 Toshiba Major Business
        2.14.3 Toshiba Virtual Events Product and Solutions
        2.14.4 Toshiba Virtual Events Revenue, Gross Margin and Market Share (2019-2021)
        2.14.5 Toshiba Recent Developments and Future Plans
    2.15 Ubivent
        2.15.1 Ubivent Details
        2.15.2 Ubivent Major Business
        2.15.3 Ubivent Virtual Events Product and Solutions
        2.15.4 Ubivent Virtual Events Revenue, Gross Margin and Market Share (2019-2021)
        2.15.5 Ubivent Recent Developments and Future Plans
    2.16 Zoom Video Communications
        2.16.1 Zoom Video Communications Details
        2.16.2 Zoom Video Communications Major Business
        2.16.3 Zoom Video Communications Virtual Events Product and Solutions
        2.16.4 Zoom Video Communications Virtual Events Revenue, Gross Margin and Market Share (2019-2021)
        2.16.5 Zoom Video Communications Recent Developments and Future Plans
3 Market Competition, by Players
    3.1 Global Virtual Events Revenue and Share by Players (2019-2021)
    3.2 Market Concentration Rate
        3.2.1 Top 3 Virtual Events Players Market Share
        3.2.2 Top 10 Virtual Events Players Market Share
        3.2.3 Market Competition Trend
    3.3 Virtual Events Players Head Office, Products and Services Provided
    3.4 Mergers & Acquisitions
    3.5 New Entrants and Expansion Plans
4 Market Size Segment by Type
    4.1 Global Virtual Events Revenue and Market Share by Type (2016-2021)
    4.2 Global Virtual Events Market Forecast by Type (2021-2026)
5 Market Size Segment by Application
    5.1 Global Virtual Events Revenue Market Share by Application (2016-2021)
    5.2 Virtual Events Market Forecast by Application (2021-2026)
6 North America by Country, by Type, and by Application
    6.1 North America Virtual Events Revenue by Type (2016-2026)
    6.2 North America Virtual Events Revenue by Application (2016-2026)
    6.3 North America Virtual Events Market Size by Country
        6.3.1 North America Virtual Events Revenue by Country (2016-2026)
        6.3.2 United States Virtual Events Market Size and Forecast (2016-2026)
        6.3.3 Canada Virtual Events Market Size and Forecast (2016-2026)
        6.3.4 Mexico Virtual Events Market Size and Forecast (2016-2026)
7 Europe by Country, by Type, and by Application
    7.1 Europe Virtual Events Revenue by Type (2016-2026)
    7.2 Europe Virtual Events Revenue by Application (2016-2026)
    7.3 Europe Virtual Events Market Size by Country
        7.3.1 Europe Virtual Events Revenue by Country (2016-2026)
        7.3.2 Germany Virtual Events Market Size and Forecast (2016-2026)
        7.3.3 France Virtual Events Market Size and Forecast (2016-2026)
        7.3.4 United Kingdom Virtual Events Market Size and Forecast (2016-2026)
        7.3.5 Russia Virtual Events Market Size and Forecast (2016-2026)
        7.3.6 Italy Virtual Events Market Size and Forecast (2016-2026)
8 Asia-Pacific by Region, by Type, and by Application
    8.1 Asia-Pacific Virtual Events Revenue by Type (2016-2026)
    8.2 Asia-Pacific Virtual Events Revenue by Application (2016-2026)
    8.3 Asia-Pacific Virtual Events Market Size by Region
        8.3.1 Asia-Pacific Virtual Events Revenue by Region (2016-2026)
        8.3.2 China Virtual Events Market Size and Forecast (2016-2026)
        8.3.3 Japan Virtual Events Market Size and Forecast (2016-2026)
        8.3.4 South Korea Virtual Events Market Size and Forecast (2016-2026)
        8.3.5 India Virtual Events Market Size and Forecast (2016-2026)
        8.3.6 Southeast Asia Virtual Events Market Size and Forecast (2016-2026)
        8.3.7 Australia Virtual Events Market Size and Forecast (2016-2026)
9 South America by Country, by Type, and by Application
    9.1 South America Virtual Events Revenue by Type (2016-2026)
    9.2 South America Virtual Events Revenue by Application (2016-2026)
    9.3 South America Virtual Events Market Size by Country
        9.3.1 South America Virtual Events Revenue by Country (2016-2026)
        9.3.2 Brazil Virtual Events Market Size and Forecast (2016-2026)
        9.3.3 Argentina Virtual Events Market Size and Forecast (2016-2026)
10 Middle East & Africa by Country, by Type, and by Application
    10.1 Middle East & Africa Virtual Events Revenue by Type (2016-2026)
    10.2 Middle East & Africa Virtual Events Revenue by Application (2016-2026)
    10.3 Middle East & Africa Virtual Events Market Size by Country
        10.3.1 Middle East & Africa Virtual Events Revenue by Country (2016-2026)
        10.3.2 Turkey Virtual Events Market Size and Forecast (2016-2026)
        10.3.3 Saudi Arabia Virtual Events Market Size and Forecast (2016-2026)
        10.3.4 UAE Virtual Events Market Size and Forecast (2016-2026)
11 Research Findings and Conclusion
12 Appendix
    12.1 Methodology
    12.2 Research Process and Data Source
    12.3 Disclaimer

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