Global Blockchain in Media, Advertising, and Entertainment Market 2020 by Company, Regions, Type and Application, Forecast to 2025

  • ID:PD032764
  • September 2020
  • GIR (Global Info Research)
                          

The Global Blockchain in Media, Advertising, and Entertainment Market Report is equipped with market data from 2015 to 2025. The report gives a market overview covering key drivers and risks factors. The report is bifurcated by top global manufactures mentioning sales, revenue and prices as applicable. It also evaluates the competitive scenario of the leading players. The report expands to cover regional market data along with type and application. The report forecasts sales and revenue from 2020 to 2025. The detailed sales channel is also covered in the study.

The global Blockchain in Media, Advertising, and Entertainment market size is expected to gain market growth in the forecast period of 2020 to 2025, with a CAGR of 44.0% in the forecast period of 2020 to 2025 and will expected to reach USD 191.1 million by 2025, from USD 44 million in 2019.

The Blockchain in Media, Advertising, and Entertainment market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

Market Segmentation
Blockchain in Media, Advertising, and Entertainment market is split by Type and by Application. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

By Type, Blockchain in Media, Advertising, and Entertainment market has been segmented into:

  • Media
  • Advertising
  • Entertainment

By Application, Blockchain in Media, Advertising, and Entertainment has been segmented into:
  • Small and Medium-Sized Enterprises
  • Large Enterprises

Regions and Countries Level Analysis
Regional analysis is another highly comprehensive part of the research and analysis study of the global Blockchain in Media, Advertising, and Entertainment market presented in the report. This section sheds light on the sales growth of different regional and country-level Blockchain in Media, Advertising, and Entertainment markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global Blockchain in Media, Advertising, and Entertainment market.

The report offers in-depth assessment of the growth and other aspects of the Blockchain in Media, Advertising, and Entertainment market in important countries (regions), including:
  • North America (United States, Canada and Mexico)
  • Europe (Germany, France, UK, Russia and Italy)
  • Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia)
  • South America (Brazil, Argentina, Colombia)
  • Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Competitive Landscape and Blockchain in Media, Advertising, and Entertainment Market Share Analysis
Blockchain in Media, Advertising, and Entertainment competitive landscape provides details by vendors, including company overview, company total revenue (financials), market potential, global presence, Blockchain in Media, Advertising, and Entertainment sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch. For the period 2015-2020, this study provides the Blockchain in Media, Advertising, and Entertainment sales, revenue and market share for each player covered in this report.

The major players covered in Blockchain in Media, Advertising, and Entertainment are:
  • IBM
  • Bitfury
  • Accenture
  • Microsoft
  • Infosys
  • SAP
  • Guardtime
  • Oracle
  • AWS
  • Factom
  • BTL
  • Clearcoin
  • ARK
  • Synereo
  • Voise
  • Metax
  • Auxesis Group
  • Decent
  • Bloq
  • Nyiax
  • Brainbot Technologies
  • Bigchaindb
  • Iprodoos

There are 14 Chapters to deeply display the Global Blockchain in Media, Advertising, and Entertainment market.
1 Blockchain in Media, Advertising, and Entertainment Market Overview
2 Company Profiles
3 Market Competition, by Players
4 Market Size by Regions
5 North America Blockchain in Media, Advertising, and Entertainment Revenue by Countries
6 Europe Blockchain in Media, Advertising, and Entertainment Revenue by Countries
7 Asia-Pacific Blockchain in Media, Advertising, and Entertainment Revenue by Countries
8 South America Blockchain in Media, Advertising, and Entertainment Revenue by Countries
9 Middle East & Africa Revenue Blockchain in Media, Advertising, and Entertainment by Countries
10 Market Size Segment by Type
11 Global Blockchain in Media, Advertising, and Entertainment Market Segment by Application
12 Global Blockchain in Media, Advertising, and Entertainment Market Size Forecast (2021-2025)
13 Research Findings and Conclusion
14 Appendix

Table of Contents

1 Blockchain in Media, Advertising, and Entertainment Market Overview
1.1 Product Overview and Scope of Blockchain in Media, Advertising, and Entertainment
1.2 Classification of Blockchain in Media, Advertising, and Entertainment by Type
1.2.1 Global Blockchain in Media, Advertising, and Entertainment Revenue by Type: 2015 VS 2019 VS 2025
1.2.2 Global Blockchain in Media, Advertising, and Entertainment Revenue Market Share by Type in 2019
1.2.3 Media
1.2.4 Advertising
1.2.5 Entertainment
1.3 Global Blockchain in Media, Advertising, and Entertainment Market by Application
1.3.1 Overview: Global Blockchain in Media, Advertising, and Entertainment Revenue by Application: 2015 VS 2019 VS 2025
1.3.2 Small and Medium-Sized Enterprises
1.3.3 Large Enterprises
1.4 Global Blockchain in Media, Advertising, and Entertainment Market by Regions
1.4.1 Global Blockchain in Media, Advertising, and Entertainment Market Size by Regions: 2015 VS 2019 VS 2025
1.4.2 Global Market Size of Blockchain in Media, Advertising, and Entertainment (2015-2025)
1.4.3 North America (USA, Canada and Mexico) Blockchain in Media, Advertising, and Entertainment Status and Prospect (2015-2025)
1.4.4 Europe (Germany, France, UK, Russia and Italy) Blockchain in Media, Advertising, and Entertainment Status and Prospect (2015-2025)
1.4.5 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Blockchain in Media, Advertising, and Entertainment Status and Prospect (2015-2025)
1.4.6 South America (Brazil, Argentina, Colombia) Blockchain in Media, Advertising, and Entertainment Status and Prospect (2015-2025)
1.4.7 Middle East & Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Blockchain in Media, Advertising, and Entertainment Status and Prospect (2015-2025)
2 Company Profiles
2.1 IBM
2.1.1 IBM Details
2.1.2 IBM Major Business and Total Revenue (Financial Highlights) Analysis
2.1.3 IBM SWOT Analysis
2.1.4 IBM Product and Services
2.1.5 IBM Blockchain in Media, Advertising, and Entertainment Revenue, Gross Margin and Market Share (2018-2019)
2.2 Bitfury
2.2.1 Bitfury Details
2.2.2 Bitfury Major Business and Total Revenue (Financial Highlights) Analysis
2.2.3 Bitfury SWOT Analysis
2.2.4 Bitfury Product and Services
2.2.5 Bitfury Blockchain in Media, Advertising, and Entertainment Revenue, Gross Margin and Market Share (2018-2019)
2.3 Accenture
2.3.1 Accenture Details
2.3.2 Accenture Major Business and Total Revenue (Financial Highlights) Analysis
2.3.3 Accenture SWOT Analysis
2.3.4 Accenture Product and Services
2.3.5 Accenture Blockchain in Media, Advertising, and Entertainment Revenue, Gross Margin and Market Share (2018-2019)
2.4 Microsoft
2.4.1 Microsoft Details
2.4.2 Microsoft Major Business and Total Revenue (Financial Highlights) Analysis
2.4.3 Microsoft SWOT Analysis
2.4.4 Microsoft Product and Services
2.4.5 Microsoft Blockchain in Media, Advertising, and Entertainment Revenue, Gross Margin and Market Share (2018-2019)
2.5 Infosys
2.5.1 Infosys Details
2.5.2 Infosys Major Business and Total Revenue (Financial Highlights) Analysis
2.5.3 Infosys SWOT Analysis
2.5.4 Infosys Product and Services
2.5.5 Infosys Blockchain in Media, Advertising, and Entertainment Revenue, Gross Margin and Market Share (2018-2019)
2.6 SAP
2.6.1 SAP Details
2.6.2 SAP Major Business and Total Revenue (Financial Highlights) Analysis
2.6.3 SAP SWOT Analysis
2.6.4 SAP Product and Services
2.6.5 SAP Blockchain in Media, Advertising, and Entertainment Revenue, Gross Margin and Market Share (2018-2019)
2.7 Guardtime
2.7.1 Guardtime Details
2.7.2 Guardtime Major Business and Total Revenue (Financial Highlights) Analysis
2.7.3 Guardtime SWOT Analysis
2.7.4 Guardtime Product and Services
2.7.5 Guardtime Blockchain in Media, Advertising, and Entertainment Revenue, Gross Margin and Market Share (2018-2019)
2.8 Oracle
2.8.1 Oracle Details
2.8.2 Oracle Major Business and Total Revenue (Financial Highlights) Analysis
2.8.3 Oracle SWOT Analysis
2.8.4 Oracle Product and Services
2.8.5 Oracle Blockchain in Media, Advertising, and Entertainment Revenue, Gross Margin and Market Share (2018-2019)
2.9 AWS
2.9.1 AWS Details
2.9.2 AWS Major Business and Total Revenue (Financial Highlights) Analysis
2.9.3 AWS SWOT Analysis
2.9.4 AWS Product and Services
2.9.5 AWS Blockchain in Media, Advertising, and Entertainment Revenue, Gross Margin and Market Share (2018-2019)
2.10 Factom
2.10.1 Factom Details
2.10.2 Factom Major Business and Total Revenue (Financial Highlights) Analysis
2.10.3 Factom SWOT Analysis
2.10.4 Factom Product and Services
2.10.5 Factom Blockchain in Media, Advertising, and Entertainment Revenue, Gross Margin and Market Share (2018-2019)
2.11 BTL
2.11.1 BTL Details
2.11.2 BTL Major Business and Total Revenue (Financial Highlights) Analysis
2.11.3 BTL SWOT Analysis
2.11.4 BTL Product and Services
2.11.5 BTL Blockchain in Media, Advertising, and Entertainment Revenue, Gross Margin and Market Share (2018-2019)
2.12 Clearcoin
2.12.1 Clearcoin Details
2.12.2 Clearcoin Major Business and Total Revenue (Financial Highlights) Analysis
2.12.3 Clearcoin SWOT Analysis
2.12.4 Clearcoin Product and Services
2.12.5 Clearcoin Blockchain in Media, Advertising, and Entertainment Revenue, Gross Margin and Market Share (2018-2019)
2.13 ARK
2.13.1 ARK Details
2.13.2 ARK Major Business and Total Revenue (Financial Highlights) Analysis
2.13.3 ARK SWOT Analysis
2.13.4 ARK Product and Services
2.13.5 ARK Blockchain in Media, Advertising, and Entertainment Revenue, Gross Margin and Market Share (2018-2019)
2.14 Synereo
2.14.1 Synereo Details
2.14.2 Synereo Major Business and Total Revenue (Financial Highlights) Analysis
2.14.3 Synereo SWOT Analysis
2.14.4 Synereo Product and Services
2.14.5 Synereo Blockchain in Media, Advertising, and Entertainment Revenue, Gross Margin and Market Share (2018-2019)
2.15 Voise
2.15.1 Voise Details
2.15.2 Voise Major Business and Total Revenue (Financial Highlights) Analysis
2.15.3 Voise SWOT Analysis
2.15.4 Voise Product and Services
2.15.5 Voise Blockchain in Media, Advertising, and Entertainment Revenue, Gross Margin and Market Share (2018-2019)
2.16 Metax
2.16.1 Metax Details
2.16.2 Metax Major Business and Total Revenue (Financial Highlights) Analysis
2.16.3 Metax SWOT Analysis
2.16.4 Metax Product and Services
2.16.5 Metax Blockchain in Media, Advertising, and Entertainment Revenue, Gross Margin and Market Share (2018-2019)
2.17 Auxesis Group
2.17.1 Auxesis Group Details
2.17.2 Auxesis Group Major Business and Total Revenue (Financial Highlights) Analysis
2.17.3 Auxesis Group SWOT Analysis
2.17.4 Auxesis Group Product and Services
2.17.5 Auxesis Group Blockchain in Media, Advertising, and Entertainment Revenue, Gross Margin and Market Share (2018-2019)
2.18 Decent
2.18.1 Decent Details
2.18.2 Decent Major Business and Total Revenue (Financial Highlights) Analysis
2.18.3 Decent SWOT Analysis
2.18.4 Decent Product and Services
2.18.3 Decent Blockchain in Media, Advertising, and Entertainment Revenue, Gross Margin and Market Share (2018-2019)
2.19 Bloq
2.19.1 Bloq Details
2.19.2 Bloq Major Business and Total Revenue (Financial Highlights) Analysis
2.19.3 Bloq SWOT Analysis
2.19.4 Bloq Product and Services
2.19.5 Bloq Blockchain in Media, Advertising, and Entertainment Revenue, Gross Margin and Market Share (2018-2019)
2.20 Nyiax
2.20.1 Nyiax Details
2.20.2 Nyiax Major Business and Total Revenue (Financial Highlights) Analysis
2.20.3 Nyiax SWOT Analysis
2.20.4 Nyiax Product and Services
2.20.5 Nyiax Blockchain in Media, Advertising, and Entertainment Revenue, Gross Margin and Market Share (2018-2019)
2.21 Brainbot Technologies
2.21.1 Brainbot Technologies Details
2.21.2 Brainbot Technologies Major Business and Total Revenue (Financial Highlights) Analysis
2.21.3 Brainbot Technologies SWOT Analysis
2.21.4 Brainbot Technologies Product and Services
2.21.5 Brainbot Technologies Blockchain in Media, Advertising, and Entertainment Revenue, Gross Margin and Market Share (2018-2019)
2.22 Bigchaindb
2.22.1 Bigchaindb Details
2.22.2 Bigchaindb Major Business and Total Revenue (Financial Highlights) Analysis
2.22.3 Bigchaindb SWOT Analysis
2.22.4 Bigchaindb Product and Services
2.22.5 Bigchaindb Blockchain in Media, Advertising, and Entertainment Revenue, Gross Margin and Market Share (2018-2019)
2.23 Iprodoos
2.23.1 Iprodoos Details
2.23.2 Iprodoos Major Business and Total Revenue (Financial Highlights) Analysis
2.23.3 Iprodoos SWOT Analysis
2.23.4 Iprodoos Product and Services
2.23.5 Iprodoos Blockchain in Media, Advertising, and Entertainment Revenue, Gross Margin and Market Share (2018-2019)
3 Market Competition, by Players
3.1 Global Blockchain in Media, Advertising, and Entertainment Revenue and Share by Players (2015-2020)
3.2 Market Concentration Rate
3.2.1 Top 5 Blockchain in Media, Advertising, and Entertainment Players Market Share
3.2.2 Top 10 Blockchain in Media, Advertising, and Entertainment Players Market Share
3.3 Market Competition Trend
4 Market Size by Regions
4.1 Global Blockchain in Media, Advertising, and Entertainment Revenue and Market Share by Regions
4.2 North America Blockchain in Media, Advertising, and Entertainment Revenue and Growth Rate (2015-2020)
4.3 Europe Blockchain in Media, Advertising, and Entertainment Revenue and Growth Rate (2015-2020)
4.4 Asia-Pacific Blockchain in Media, Advertising, and Entertainment Revenue and Growth Rate (2015-2020)
4.5 South America Blockchain in Media, Advertising, and Entertainment Revenue and Growth Rate (2015-2020)
4.6 Middle East & Africa Blockchain in Media, Advertising, and Entertainment Revenue and Growth Rate (2015-2020)
5 North America Blockchain in Media, Advertising, and Entertainment Revenue by Countries
5.1 North America Blockchain in Media, Advertising, and Entertainment Revenue by Countries (2015-2020)
5.2 USA Blockchain in Media, Advertising, and Entertainment Revenue and Growth Rate (2015-2020)
5.3 Canada Blockchain in Media, Advertising, and Entertainment Revenue and Growth Rate (2015-2020)
5.4 Mexico Blockchain in Media, Advertising, and Entertainment Revenue and Growth Rate (2015-2020)
6 Europe Blockchain in Media, Advertising, and Entertainment Revenue by Countries
6.1 Europe Blockchain in Media, Advertising, and Entertainment Revenue by Countries (2015-2020)
6.2 Germany Blockchain in Media, Advertising, and Entertainment Revenue and Growth Rate (2015-2020)
6.3 UK Blockchain in Media, Advertising, and Entertainment Revenue and Growth Rate (2015-2020)
6.4 France Blockchain in Media, Advertising, and Entertainment Revenue and Growth Rate (2015-2020)
6.5 Russia Blockchain in Media, Advertising, and Entertainment Revenue and Growth Rate (2015-2020)
6.6 Italy Blockchain in Media, Advertising, and Entertainment Revenue and Growth Rate (2015-2020)
7 Asia-Pacific Blockchain in Media, Advertising, and Entertainment Revenue by Countries
7.1 Asia-Pacific Blockchain in Media, Advertising, and Entertainment Revenue by Countries (2015-2020)
7.2 China Blockchain in Media, Advertising, and Entertainment Revenue and Growth Rate (2015-2020)
7.3 Japan Blockchain in Media, Advertising, and Entertainment Revenue and Growth Rate (2015-2020)
7.4 Korea Blockchain in Media, Advertising, and Entertainment Revenue and Growth Rate (2015-2020)
7.5 India Blockchain in Media, Advertising, and Entertainment Revenue and Growth Rate (2015-2020)
7.6 Southeast Asia Blockchain in Media, Advertising, and Entertainment Revenue and Growth Rate (2015-2020)
8 South America Blockchain in Media, Advertising, and Entertainment Revenue by Countries
8.1 South America Blockchain in Media, Advertising, and Entertainment Revenue by Countries (2015-2020)
8.2 Brazil Blockchain in Media, Advertising, and Entertainment Revenue and Growth Rate (2015-2020)
8.3 Argentina Blockchain in Media, Advertising, and Entertainment Revenue and Growth Rate (2015-2020)
9 Middle East & Africa Revenue Blockchain in Media, Advertising, and Entertainment by Countries
9.1 Middle East & Africa Blockchain in Media, Advertising, and Entertainment Revenue by Countries (2015-2020)
9.2 Saudi Arabia Blockchain in Media, Advertising, and Entertainment Revenue and Growth Rate (2015-2020)
9.3 UAE Blockchain in Media, Advertising, and Entertainment Revenue and Growth Rate (2015-2020)
9.4 Egypt Blockchain in Media, Advertising, and Entertainment Revenue and Growth Rate (2015-2020)
9.5 South Africa Blockchain in Media, Advertising, and Entertainment Revenue and Growth Rate (2015-2020)
10 Market Size Segment by Type
10.1 Global Blockchain in Media, Advertising, and Entertainment Revenue and Market Share by Type (2015-2020)
10.2 Global Blockchain in Media, Advertising, and Entertainment Market Forecast by Type (2019-2024)
10.3 Media Revenue Growth Rate (2015-2025)
10.4 Advertising Revenue Growth Rate (2015-2025)
10.5 Entertainment Revenue Growth Rate (2015-2025)
11 Global Blockchain in Media, Advertising, and Entertainment Market Segment by Application
11.1 Global Blockchain in Media, Advertising, and Entertainment Revenue Market Share by Application (2015-2020)
11.2 Blockchain in Media, Advertising, and Entertainment Market Forecast by Application (2019-2024)
11.3 Small and Medium-Sized Enterprises Revenue Growth (2015-2020)
11.4 Large Enterprises Revenue Growth (2015-2020)
12 Global Blockchain in Media, Advertising, and Entertainment Market Size Forecast (2021-2025)
12.1 Global Blockchain in Media, Advertising, and Entertainment Market Size Forecast (2021-2025)
12.2 Global Blockchain in Media, Advertising, and Entertainment Market Forecast by Regions (2021-2025)
12.3 North America Blockchain in Media, Advertising, and Entertainment Revenue Market Forecast (2021-2025)
12.4 Europe Blockchain in Media, Advertising, and Entertainment Revenue Market Forecast (2021-2025)
12.5 Asia-Pacific Blockchain in Media, Advertising, and Entertainment Revenue Market Forecast (2021-2025)
12.6 South America Blockchain in Media, Advertising, and Entertainment Revenue Market Forecast (2021-2025)
12.7 Middle East & Africa Blockchain in Media, Advertising, and Entertainment Revenue Market Forecast (2021-2025)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source
14.3 Disclaimer
14.4 About US

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