Global Cloud Gaming Market 2021 by Company, Regions, Type and Application, Forecast to 2026

  • ID:PD025213
  • March 2021
  • GIR (Global Info Research)
                          

The Global Cloud Gaming Market Report is equipped with market data from 2016 to 2026. The report gives a market overview covering key drivers and risks factors. The report is bifurcated by top global manufactures mentioning sales, revenue and prices as applicable. It also evaluates the competitive scenario of the leading players. The report expands to cover regional market data along with type and application. The report forecasts sales and revenue from 2021 to 2026. The detailed sales channel is also covered in the study.

The Cloud Gaming market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global Cloud Gaming size is estimated to be USD 441.9 million in 2026 from USD 137.6 million in 2020, with a change XX% between 2020 and 2021. The global Cloud Gaming market size is expected to grow at a CAGR of 33.9% for the next five years.

Market segmentation
Cloud Gaming market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers

  •     Video Streaming
  •     File Streaming

Market segment by Application, can be divided into
  •     PC
  •     Connected TV
  •     Tablet
  •     Smartphone

Market segment by players, this report covers
  •     Sony
  •     GameFly (PlayCast)
  •     Nvidia
  •     Ubitus
  •     PlayGiga
  •     Crytek GmbH
  •     PlayKey
  •     Utomik (Kalydo)
  •     51ias.com (Gloud)
  •     Cyber Cloud
  •     Yunlian Technology
  •     Liquidsky
  •     BlacknutSAS
  •     Alibaba Cloud
  •     Baidu
  •     Tencent Cloud
  •     Ksyun (Kingsoft)
  •     LeCloud

Market segment by regions, regional analysis covers
  •     North America (United States, Canada, and Mexico)
  •     Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
  •     Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
  •     South America (Brazil, Argentina, Rest of South America)
  •     Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

There are 12 Chapters to deeply display the Global Cloud Gaming Market.
1 Market Overview
2 Company Profiles
3 Market Competition, by Players
4 Market Size Segment by Type
5 Market Size Segment by Application
6 North America by Country, by Type, and by Application
7 Europe by Country, by Type, and by Application
8 Asia-Pacific by Region, by Type, and by Application
9 South America by Country, by Type, and by Application
10 Middle East & Africa by Country, by Type, and by Application
11 Research Findings and Conclusion
12 Appendix

Table of Contents

1 Market Overview
    1.1 Product Overview and Scope of Cloud Gaming
    1.2 Classification of Cloud Gaming by Type
        1.2.1 Overview: Global Cloud Gaming Market Size by Type: 2020 Versus 2021 Versus 2026
        1.2.2 Global Cloud Gaming Revenue Market Share by Type in 2020
        1.2.3 Video Streaming
        1.2.4 File Streaming
    1.3 Global Cloud Gaming Market by Application
        1.3.1 Overview: Global Cloud Gaming Market Size by Application: 2020 Versus 2021 Versus 2026
        1.3.2 PC
        1.3.3 Connected TV
        1.3.4 Tablet
        1.3.5 Smartphone
    1.4 Global Cloud Gaming Market Size & Forecast
    1.5 Global Cloud Gaming Market Size and Forecast by Region
        1.5.1 Global Cloud Gaming Market Size by Region: 2016 VS 2021 VS 2026
        1.5.2 Global Cloud Gaming Market Size by Region, (2016-2021)
        1.5.3 North America Cloud Gaming Market Size and Prospect (2016-2026)
        1.5.4 Europe Cloud Gaming Market Size and Prospect (2016-2026)
        1.5.5 Asia-Pacific Cloud Gaming Market Size and Prospect (2016-2026)
        1.5.6 South America Cloud Gaming Market Size and Prospect (2016-2026)
        1.5.7 Middle East and Africa Cloud Gaming Market Size and Prospect (2016-2026)
    1.6 Market Drivers, Restraints and Trends
        1.6.1 Cloud Gaming Market Drivers
        1.6.2 Cloud Gaming Market Restraints
        1.6.3 Cloud Gaming Trends Analysis
2 Company Profiles
    2.1 Sony
        2.1.1 Sony Details
        2.1.2 Sony Major Business
        2.1.3 Sony Cloud Gaming Product and Solutions
        2.1.4 Sony Cloud Gaming Revenue, Gross Margin and Market Share (2019-2021)
        2.1.5 Sony Recent Developments and Future Plans
    2.2 GameFly (PlayCast)
        2.2.1 GameFly (PlayCast) Details
        2.2.2 GameFly (PlayCast) Major Business
        2.2.3 GameFly (PlayCast) Cloud Gaming Product and Solutions
        2.2.4 GameFly (PlayCast) Cloud Gaming Revenue, Gross Margin and Market Share (2019-2021)
        2.2.5 GameFly (PlayCast) Recent Developments and Future Plans
    2.3 Nvidia
        2.3.1 Nvidia Details
        2.3.2 Nvidia Major Business
        2.3.3 Nvidia Cloud Gaming Product and Solutions
        2.3.4 Nvidia Cloud Gaming Revenue, Gross Margin and Market Share (2019-2021)
        2.3.5 Nvidia Recent Developments and Future Plans
    2.4 Ubitus
        2.4.1 Ubitus Details
        2.4.2 Ubitus Major Business
        2.4.3 Ubitus Cloud Gaming Product and Solutions
        2.4.4 Ubitus Cloud Gaming Revenue, Gross Margin and Market Share (2019-2021)
        2.4.5 Ubitus Recent Developments and Future Plans
    2.5 PlayGiga
        2.5.1 PlayGiga Details
        2.5.2 PlayGiga Major Business
        2.5.3 PlayGiga Cloud Gaming Product and Solutions
        2.5.4 PlayGiga Cloud Gaming Revenue, Gross Margin and Market Share (2019-2021)
        2.5.5 PlayGiga Recent Developments and Future Plans
    2.6 Crytek GmbH
        2.6.1 Crytek GmbH Details
        2.6.2 Crytek GmbH Major Business
        2.6.3 Crytek GmbH Cloud Gaming Product and Solutions
        2.6.4 Crytek GmbH Cloud Gaming Revenue, Gross Margin and Market Share (2019-2021)
        2.6.5 Crytek GmbH Recent Developments and Future Plans
    2.7 PlayKey
        2.7.1 PlayKey Details
        2.7.2 PlayKey Major Business
        2.7.3 PlayKey Cloud Gaming Product and Solutions
        2.7.4 PlayKey Cloud Gaming Revenue, Gross Margin and Market Share (2019-2021)
        2.7.5 PlayKey Recent Developments and Future Plans
    2.8 Utomik (Kalydo)
        2.8.1 Utomik (Kalydo) Details
        2.8.2 Utomik (Kalydo) Major Business
        2.8.3 Utomik (Kalydo) Cloud Gaming Product and Solutions
        2.8.4 Utomik (Kalydo) Cloud Gaming Revenue, Gross Margin and Market Share (2019-2021)
        2.8.5 Utomik (Kalydo) Recent Developments and Future Plans
    2.9 51ias.com (Gloud)
        2.9.1 51ias.com (Gloud) Details
        2.9.2 51ias.com (Gloud) Major Business
        2.9.3 51ias.com (Gloud) Cloud Gaming Product and Solutions
        2.9.4 51ias.com (Gloud) Cloud Gaming Revenue, Gross Margin and Market Share (2019-2021)
        2.9.5 51ias.com (Gloud) Recent Developments and Future Plans
    2.10 Cyber Cloud 
        2.10.1 Cyber Cloud Details
        2.10.2 Cyber Cloud Major Business
        2.10.3 Cyber Cloud Cloud Gaming Product and Solutions
        2.10.4 Cyber Cloud Cloud Gaming Revenue, Gross Margin and Market Share (2019-2021)
        2.10.5 Cyber Cloud Recent Developments and Future Plans
    2.11 Yunlian Technology
        2.11.1 Yunlian Technology Details
        2.11.2 Yunlian Technology Major Business
        2.11.3 Yunlian Technology Cloud Gaming Product and Solutions
        2.11.4 Yunlian Technology Cloud Gaming Revenue, Gross Margin and Market Share (2019-2021)
        2.11.5 Yunlian Technology Recent Developments and Future Plans
    2.12 Liquidsky
        2.12.1 Liquidsky Details
        2.12.2 Liquidsky Major Business
        2.12.3 Liquidsky Cloud Gaming Product and Solutions
        2.12.4 Liquidsky Cloud Gaming Revenue, Gross Margin and Market Share (2019-2021)
        2.12.5 Liquidsky Recent Developments and Future Plans
    2.13 BlacknutSAS
        2.13.1 BlacknutSAS Details
        2.13.2 BlacknutSAS Major Business
        2.13.3 BlacknutSAS Cloud Gaming Product and Solutions
        2.13.4 BlacknutSAS Cloud Gaming Revenue, Gross Margin and Market Share (2019-2021)
        2.13.5 BlacknutSAS Recent Developments and Future Plans
    2.14 Alibaba Cloud
        2.14.1 Alibaba Cloud Details
        2.14.2 Alibaba Cloud Major Business
        2.14.3 Alibaba Cloud Cloud Gaming Product and Solutions
        2.14.4 Alibaba Cloud Cloud Gaming Revenue, Gross Margin and Market Share (2019-2021)
        2.14.5 Alibaba Cloud Recent Developments and Future Plans
    2.15 Baidu
        2.15.1 Baidu Details
        2.15.2 Baidu Major Business
        2.15.3 Baidu Cloud Gaming Product and Solutions
        2.15.4 Baidu Cloud Gaming Revenue, Gross Margin and Market Share (2019-2021)
        2.15.5 Baidu Recent Developments and Future Plans
    2.16 Tencent Cloud
        2.16.1 Tencent Cloud Details
        2.16.2 Tencent Cloud Major Business
        2.16.3 Tencent Cloud Cloud Gaming Product and Solutions
        2.16.4 Tencent Cloud Cloud Gaming Revenue, Gross Margin and Market Share (2019-2021)
        2.16.5 Tencent Cloud Recent Developments and Future Plans
    2.17 Ksyun (Kingsoft)
        2.17.1 Ksyun (Kingsoft) Details
        2.17.2 Ksyun (Kingsoft) Major Business
        2.17.3 Ksyun (Kingsoft) Cloud Gaming Product and Solutions
        2.17.4 Ksyun (Kingsoft) Cloud Gaming Revenue, Gross Margin and Market Share (2019-2021)
        2.17.5 Ksyun (Kingsoft) Recent Developments and Future Plans
    2.18 LeCloud
        2.18.1 LeCloud Details
        2.18.2 LeCloud Major Business
        2.18.3 LeCloud Cloud Gaming Product and Solutions
        2.18.4 LeCloud Cloud Gaming Revenue, Gross Margin and Market Share (2019-2021)
        2.18.5 LeCloud Recent Developments and Future Plans
3 Market Competition, by Players
    3.1 Global Cloud Gaming Revenue and Share by Players (2019-2021)
    3.2 Market Concentration Rate
        3.2.1 Top 3 Cloud Gaming Players Market Share
        3.2.2 Top 10 Cloud Gaming Players Market Share
        3.2.3 Market Competition Trend
    3.3 Cloud Gaming Players Head Office, Products and Services Provided
    3.4 Mergers & Acquisitions
    3.5 New Entrants and Expansion Plans
4 Market Size Segment by Type
    4.1 Global Cloud Gaming Revenue and Market Share by Type (2016-2021)
    4.2 Global Cloud Gaming Market Forecast by Type (2021-2026)
5 Market Size Segment by Application
    5.1 Global Cloud Gaming Revenue Market Share by Application (2016-2021)
    5.2 Cloud Gaming Market Forecast by Application (2021-2026)
6 North America by Country, by Type, and by Application
    6.1 North America Cloud Gaming Revenue by Type (2016-2026)
    6.2 North America Cloud Gaming Revenue by Application (2016-2026)
    6.3 North America Cloud Gaming Market Size by Country
        6.3.1 North America Cloud Gaming Revenue by Country (2016-2026)
        6.3.2 United States Cloud Gaming Market Size and Forecast (2016-2026)
        6.3.3 Canada Cloud Gaming Market Size and Forecast (2016-2026)
        6.3.4 Mexico Cloud Gaming Market Size and Forecast (2016-2026)
7 Europe by Country, by Type, and by Application
    7.1 Europe Cloud Gaming Revenue by Type (2016-2026)
    7.2 Europe Cloud Gaming Revenue by Application (2016-2026)
    7.3 Europe Cloud Gaming Market Size by Country
        7.3.1 Europe Cloud Gaming Revenue by Country (2016-2026)
        7.3.2 Germany Cloud Gaming Market Size and Forecast (2016-2026)
        7.3.3 France Cloud Gaming Market Size and Forecast (2016-2026)
        7.3.4 United Kingdom Cloud Gaming Market Size and Forecast (2016-2026)
        7.3.5 Russia Cloud Gaming Market Size and Forecast (2016-2026)
        7.3.6 Italy Cloud Gaming Market Size and Forecast (2016-2026)
8 Asia-Pacific by Region, by Type, and by Application
    8.1 Asia-Pacific Cloud Gaming Revenue by Type (2016-2026)
    8.2 Asia-Pacific Cloud Gaming Revenue by Application (2016-2026)
    8.3 Asia-Pacific Cloud Gaming Market Size by Region
        8.3.1 Asia-Pacific Cloud Gaming Revenue by Region (2016-2026)
        8.3.2 China Cloud Gaming Market Size and Forecast (2016-2026)
        8.3.3 Japan Cloud Gaming Market Size and Forecast (2016-2026)
        8.3.4 South Korea Cloud Gaming Market Size and Forecast (2016-2026)
        8.3.5 India Cloud Gaming Market Size and Forecast (2016-2026)
        8.3.6 Southeast Asia Cloud Gaming Market Size and Forecast (2016-2026)
        8.3.7 Australia Cloud Gaming Market Size and Forecast (2016-2026)
9 South America by Country, by Type, and by Application
    9.1 South America Cloud Gaming Revenue by Type (2016-2026)
    9.2 South America Cloud Gaming Revenue by Application (2016-2026)
    9.3 South America Cloud Gaming Market Size by Country
        9.3.1 South America Cloud Gaming Revenue by Country (2016-2026)
        9.3.2 Brazil Cloud Gaming Market Size and Forecast (2016-2026)
        9.3.3 Argentina Cloud Gaming Market Size and Forecast (2016-2026)
10 Middle East & Africa by Country, by Type, and by Application
    10.1 Middle East & Africa Cloud Gaming Revenue by Type (2016-2026)
    10.2 Middle East & Africa Cloud Gaming Revenue by Application (2016-2026)
    10.3 Middle East & Africa Cloud Gaming Market Size by Country
        10.3.1 Middle East & Africa Cloud Gaming Revenue by Country (2016-2026)
        10.3.2 Turkey Cloud Gaming Market Size and Forecast (2016-2026)
        10.3.3 Saudi Arabia Cloud Gaming Market Size and Forecast (2016-2026)
        10.3.4 UAE Cloud Gaming Market Size and Forecast (2016-2026)
11 Research Findings and Conclusion
12 Appendix
    12.1 Methodology
    12.2 Research Process and Data Source
    12.3 Disclaimer

Related Categories
Semiconductors And IT
Related Reports
Global Audio IC Market Research Report - Industry Analysis, Size, Share, Growth, Trends and Forecast Till 2027

The report on the Global Audio IC Market gives an estimation of the development of the market based on historical studies and also provides forecasts on  read more..


Global ERP Software Market Insights, Forecast to 2025

ERP Software Market Research Report offered by DecisionDatabases.com provides a detailed study on the industrial development of the market under the  read more..


Global Relay Market Research Report - Industry Analysis, Size, Share, Growth, Trends and Forecast Till 2027

The report on the Global Relay Market gives an estimation of the development of the market based on historical studies and also provides forecasts on the  read more..


Global Graphics Tablet Market Research Report - Industry Analysis, Size, Share, Growth, Trends and Forecast Till 2027

The report on the Global Graphics Tablet Market gives an estimation of the development of the market based on historical studies and also provides  read more..


Global Digital Compass Market Research Report 2017

The Digital Compass Market Research Report provides a detailed market overview along with the analysis of industry’s gross margin, cost structure,  read more..


Global Dry Film Photoresist Market Research Report - Industry Analysis, Size, Share, Growth, Trends and Forecast Till 2027

The report on the Global Dry Film Photoresist Market gives an estimation of the development of the market based on historical studies and also provides  read more..


Global Secure Digital Memory Cards Market Research Report - Industry Analysis, Size, Share, Growth, Trends and Forecast Till 2027

The report on the Global Secure Digital Memory Cards Market gives an estimation of the development of the market based on historical studies and also  read more..


Global Wireless Sensor Market Research Report - Industry Analysis, Size, Share, Growth, Trends and Forecast Till 2027

The report on the Global Wireless Sensor Market gives an estimation of the development of the market based on historical studies and also provides  read more..


Global Solar Mobile Chargers Market Research Report - Industry Analysis, Size, Share, Growth, Trends and Forecast Till 2027

The report on the Global Solar Mobile Chargers Market gives an estimation of the development of the market based on historical studies and also provides  read more..


Global Intravenous Equipment Market Research Report - Industry Analysis, Size, Share, Growth, Trends and Forecast Till 2027

The report on the Global Intravenous Equipment Market gives an estimation of the development of the market based on historical studies and also provides  read more..