Global In-flight Entertainment (IFE) Market 2021 by Company, Regions, Type and Application, Forecast to 2026

  • ID:PD025132
  • March 2021
  • GIR (Global Info Research)
                          

The Global In-flight Entertainment (IFE) Market Report is equipped with market data from 2016 to 2026. The report gives a market overview covering key drivers and risks factors. The report is bifurcated by top global manufactures mentioning sales, revenue and prices as applicable. It also evaluates the competitive scenario of the leading players. The report expands to cover regional market data along with type and application. The report forecasts sales and revenue from 2021 to 2026. The detailed sales channel is also covered in the study.

The In-flight Entertainment (IFE) market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global In-flight Entertainment (IFE) size is estimated to be USD 9076.3 million in 2026 from USD 5582.6 million in 2020, with a change XX% between 2020 and 2021. The global In-flight Entertainment (IFE) market size is expected to grow at a CAGR of 12.9% for the next five years.

Market segmentation
In-flight Entertainment (IFE) market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers

  •     IFE Hardware
  •     IFE Connectivity and Communication
  •     IFE Content

Market segment by Application, can be divided into
  •     Narrow Body Aircraft
  •     Wide Body Aircraft
  •     Others

Market segment by players, this report covers
  •     Gogo LLC
  •     Global Eagle Entertainment, Inc.
  •     Thales Group
  •     Zodiac Aerospace
  •     Honeywell International
  •     Panasonic Avionics Corporation
  •     Viasat Inc.
  •     Rockwell Collins
  •     Lufthansa Systems GmbH & Co. Kg
  •     SITAONAIR

Market segment by regions, regional analysis covers
  •     North America (United States, Canada, and Mexico)
  •     Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
  •     Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
  •     South America (Brazil, Argentina, Rest of South America)
  •     Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

There are 12 Chapters to deeply display the Global In-flight Entertainment (IFE) Market.
1 Market Overview
2 Company Profiles
3 Market Competition, by Players
4 Market Size Segment by Type
5 Market Size Segment by Application
6 North America by Country, by Type, and by Application
7 Europe by Country, by Type, and by Application
8 Asia-Pacific by Region, by Type, and by Application
9 South America by Country, by Type, and by Application
10 Middle East & Africa by Country, by Type, and by Application
11 Research Findings and Conclusion
12 Appendix

Table of Contents
 
1 Market Overview
    1.1 Product Overview and Scope of In-flight Entertainment (IFE)
    1.2 Classification of In-flight Entertainment (IFE) by Type
        1.2.1 Overview: Global In-flight Entertainment (IFE) Market Size by Type: 2020 Versus 2021 Versus 2026
        1.2.2 Global In-flight Entertainment (IFE) Revenue Market Share by Type in 2020
        1.2.3 IFE Hardware
        1.2.4 IFE Connectivity and Communication
        1.2.5 IFE Content
    1.3 Global In-flight Entertainment (IFE) Market by Application
        1.3.1 Overview: Global In-flight Entertainment (IFE) Market Size by Application: 2020 Versus 2021 Versus 2026
        1.3.2 Narrow Body Aircraft
        1.3.3 Wide Body Aircraft
        1.3.4 Others
    1.4 Global In-flight Entertainment (IFE) Market Size & Forecast
    1.5 Global In-flight Entertainment (IFE) Market Size and Forecast by Region
        1.5.1 Global In-flight Entertainment (IFE) Market Size by Region: 2016 VS 2021 VS 2026
        1.5.2 Global In-flight Entertainment (IFE) Market Size by Region, (2016-2021)
        1.5.3 North America In-flight Entertainment (IFE) Market Size and Prospect (2016-2026)
        1.5.4 Europe In-flight Entertainment (IFE) Market Size and Prospect (2016-2026)
        1.5.5 Asia-Pacific In-flight Entertainment (IFE) Market Size and Prospect (2016-2026)
        1.5.6 South America In-flight Entertainment (IFE) Market Size and Prospect (2016-2026)
        1.5.7 Middle East and Africa In-flight Entertainment (IFE) Market Size and Prospect (2016-2026)
    1.6 Market Drivers, Restraints and Trends
        1.6.1 In-flight Entertainment (IFE) Market Drivers
        1.6.2 In-flight Entertainment (IFE) Market Restraints
        1.6.3 In-flight Entertainment (IFE) Trends Analysis
2 Company Profiles
    2.1 Gogo LLC
        2.1.1 Gogo LLC Details
        2.1.2 Gogo LLC Major Business
        2.1.3 Gogo LLC In-flight Entertainment (IFE) Product and Solutions
        2.1.4 Gogo LLC In-flight Entertainment (IFE) Revenue, Gross Margin and Market Share (2019-2021)
        2.1.5 Gogo LLC Recent Developments and Future Plans
    2.2 Global Eagle Entertainment, Inc.
        2.2.1 Global Eagle Entertainment, Inc. Details
        2.2.2 Global Eagle Entertainment, Inc. Major Business
        2.2.3 Global Eagle Entertainment, Inc. In-flight Entertainment (IFE) Product and Solutions
        2.2.4 Global Eagle Entertainment, Inc. In-flight Entertainment (IFE) Revenue, Gross Margin and Market Share (2019-2021)
        2.2.5 Global Eagle Entertainment, Inc. Recent Developments and Future Plans
    2.3 Thales Group
        2.3.1 Thales Group Details
        2.3.2 Thales Group Major Business
        2.3.3 Thales Group In-flight Entertainment (IFE) Product and Solutions
        2.3.4 Thales Group In-flight Entertainment (IFE) Revenue, Gross Margin and Market Share (2019-2021)
        2.3.5 Thales Group Recent Developments and Future Plans
    2.4 Zodiac Aerospace
        2.4.1 Zodiac Aerospace Details
        2.4.2 Zodiac Aerospace Major Business
        2.4.3 Zodiac Aerospace In-flight Entertainment (IFE) Product and Solutions
        2.4.4 Zodiac Aerospace In-flight Entertainment (IFE) Revenue, Gross Margin and Market Share (2019-2021)
        2.4.5 Zodiac Aerospace Recent Developments and Future Plans
    2.5 Honeywell International
        2.5.1 Honeywell International Details
        2.5.2 Honeywell International Major Business
        2.5.3 Honeywell International In-flight Entertainment (IFE) Product and Solutions
        2.5.4 Honeywell International In-flight Entertainment (IFE) Revenue, Gross Margin and Market Share (2019-2021)
        2.5.5 Honeywell International Recent Developments and Future Plans
    2.6 Panasonic Avionics Corporation
        2.6.1 Panasonic Avionics Corporation Details
        2.6.2 Panasonic Avionics Corporation Major Business
        2.6.3 Panasonic Avionics Corporation In-flight Entertainment (IFE) Product and Solutions
        2.6.4 Panasonic Avionics Corporation In-flight Entertainment (IFE) Revenue, Gross Margin and Market Share (2019-2021)
        2.6.5 Panasonic Avionics Corporation Recent Developments and Future Plans
    2.7 Viasat Inc.
        2.7.1 Viasat Inc. Details
        2.7.2 Viasat Inc. Major Business
        2.7.3 Viasat Inc. In-flight Entertainment (IFE) Product and Solutions
        2.7.4 Viasat Inc. In-flight Entertainment (IFE) Revenue, Gross Margin and Market Share (2019-2021)
        2.7.5 Viasat Inc. Recent Developments and Future Plans
    2.8 Rockwell Collins
        2.8.1 Rockwell Collins Details
        2.8.2 Rockwell Collins Major Business
        2.8.3 Rockwell Collins In-flight Entertainment (IFE) Product and Solutions
        2.8.4 Rockwell Collins In-flight Entertainment (IFE) Revenue, Gross Margin and Market Share (2019-2021)
        2.8.5 Rockwell Collins Recent Developments and Future Plans
    2.9 Lufthansa Systems GmbH & Co. Kg
        2.9.1 Lufthansa Systems GmbH & Co. Kg Details
        2.9.2 Lufthansa Systems GmbH & Co. Kg Major Business
        2.9.3 Lufthansa Systems GmbH & Co. Kg In-flight Entertainment (IFE) Product and Solutions
        2.9.4 Lufthansa Systems GmbH & Co. Kg In-flight Entertainment (IFE) Revenue, Gross Margin and Market Share (2019-2021)
        2.9.5 Lufthansa Systems GmbH & Co. Kg Recent Developments and Future Plans
    2.10 SITAONAIR 
        2.10.1 SITAONAIR Details
        2.10.2 SITAONAIR Major Business
        2.10.3 SITAONAIR In-flight Entertainment (IFE) Product and Solutions
        2.10.4 SITAONAIR In-flight Entertainment (IFE) Revenue, Gross Margin and Market Share (2019-2021)
        2.10.5 SITAONAIR Recent Developments and Future Plans
3 Market Competition, by Players
    3.1 Global In-flight Entertainment (IFE) Revenue and Share by Players (2019-2021)
    3.2 Market Concentration Rate
        3.2.1 Top 3 In-flight Entertainment (IFE) Players Market Share
        3.2.2 Top 10 In-flight Entertainment (IFE) Players Market Share
        3.2.3 Market Competition Trend
    3.3 In-flight Entertainment (IFE) Players Head Office, Products and Services Provided
    3.4 Mergers & Acquisitions
    3.5 New Entrants and Expansion Plans
4 Market Size Segment by Type
    4.1 Global In-flight Entertainment (IFE) Revenue and Market Share by Type (2016-2021)
    4.2 Global In-flight Entertainment (IFE) Market Forecast by Type (2021-2026)
5 Market Size Segment by Application
    5.1 Global In-flight Entertainment (IFE) Revenue Market Share by Application (2016-2021)
    5.2 In-flight Entertainment (IFE) Market Forecast by Application (2021-2026)
6 North America by Country, by Type, and by Application
    6.1 North America In-flight Entertainment (IFE) Revenue by Type (2016-2026)
    6.2 North America In-flight Entertainment (IFE) Revenue by Application (2016-2026)
    6.3 North America In-flight Entertainment (IFE) Market Size by Country
        6.3.1 North America In-flight Entertainment (IFE) Revenue by Country (2016-2026)
        6.3.2 United States In-flight Entertainment (IFE) Market Size and Forecast (2016-2026)
        6.3.3 Canada In-flight Entertainment (IFE) Market Size and Forecast (2016-2026)
        6.3.4 Mexico In-flight Entertainment (IFE) Market Size and Forecast (2016-2026)
7 Europe by Country, by Type, and by Application
    7.1 Europe In-flight Entertainment (IFE) Revenue by Type (2016-2026)
    7.2 Europe In-flight Entertainment (IFE) Revenue by Application (2016-2026)
    7.3 Europe In-flight Entertainment (IFE) Market Size by Country
        7.3.1 Europe In-flight Entertainment (IFE) Revenue by Country (2016-2026)
        7.3.2 Germany In-flight Entertainment (IFE) Market Size and Forecast (2016-2026)
        7.3.3 France In-flight Entertainment (IFE) Market Size and Forecast (2016-2026)
        7.3.4 United Kingdom In-flight Entertainment (IFE) Market Size and Forecast (2016-2026)
        7.3.5 Russia In-flight Entertainment (IFE) Market Size and Forecast (2016-2026)
        7.3.6 Italy In-flight Entertainment (IFE) Market Size and Forecast (2016-2026)
8 Asia-Pacific by Region, by Type, and by Application
    8.1 Asia-Pacific In-flight Entertainment (IFE) Revenue by Type (2016-2026)
    8.2 Asia-Pacific In-flight Entertainment (IFE) Revenue by Application (2016-2026)
    8.3 Asia-Pacific In-flight Entertainment (IFE) Market Size by Region
        8.3.1 Asia-Pacific In-flight Entertainment (IFE) Revenue by Region (2016-2026)
        8.3.2 China In-flight Entertainment (IFE) Market Size and Forecast (2016-2026)
        8.3.3 Japan In-flight Entertainment (IFE) Market Size and Forecast (2016-2026)
        8.3.4 South Korea In-flight Entertainment (IFE) Market Size and Forecast (2016-2026)
        8.3.5 India In-flight Entertainment (IFE) Market Size and Forecast (2016-2026)
        8.3.6 Southeast Asia In-flight Entertainment (IFE) Market Size and Forecast (2016-2026)
        8.3.7 Australia In-flight Entertainment (IFE) Market Size and Forecast (2016-2026)
9 South America by Country, by Type, and by Application
    9.1 South America In-flight Entertainment (IFE) Revenue by Type (2016-2026)
    9.2 South America In-flight Entertainment (IFE) Revenue by Application (2016-2026)
    9.3 South America In-flight Entertainment (IFE) Market Size by Country
        9.3.1 South America In-flight Entertainment (IFE) Revenue by Country (2016-2026)
        9.3.2 Brazil In-flight Entertainment (IFE) Market Size and Forecast (2016-2026)
        9.3.3 Argentina In-flight Entertainment (IFE) Market Size and Forecast (2016-2026)
10 Middle East & Africa by Country, by Type, and by Application
    10.1 Middle East & Africa In-flight Entertainment (IFE) Revenue by Type (2016-2026)
    10.2 Middle East & Africa In-flight Entertainment (IFE) Revenue by Application (2016-2026)
    10.3 Middle East & Africa In-flight Entertainment (IFE) Market Size by Country
        10.3.1 Middle East & Africa In-flight Entertainment (IFE) Revenue by Country (2016-2026)
        10.3.2 Turkey In-flight Entertainment (IFE) Market Size and Forecast (2016-2026)
        10.3.3 Saudi Arabia In-flight Entertainment (IFE) Market Size and Forecast (2016-2026)
        10.3.4 UAE In-flight Entertainment (IFE) Market Size and Forecast (2016-2026)
11 Research Findings and Conclusion
12 Appendix
    12.1 Methodology
    12.2 Research Process and Data Source
    12.3 Disclaimer

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