Global Running Apps Market 2021 by Company, Regions, Type and Application, Forecast to 2026

  • ID:PD024419
  • September 2021
  • GIR (Global Info Research)
                          

The Global Running Apps Market report segments the market by type (IOS, Android) and by application (Amateur, Professional). This report covers the key market players such as Nike+, Runkeeper, Runtastic, Under Armour, Sports Tracker, Garmin, Codoon, Strava, Couch to 5K (C25K).

The Running Apps industry report is a complete market study which ensures availability of insightful data and strategic information. Market statistics such as global Running Apps market size, estimated and forecasted data for next 5 years with breakdown at regional and country level is covered in the report. The market segmentation by type and application along with manufacturers profile and share gives a clear understanding of the market dynamics. The analysis on sales along with the study of latest developments in the past years - covering product launches, mergers and technological innovation is covered in the report. 

The report on Running Apps market explores the upcoming opportunities in the industry, thus assisting in strategic decision making by the reader. The report covers volume and/or revenue (as applicable) data and the CAGR of the market calculated considering multiple quantitative and qualitative analytical tools.

Market segment by Type, covers

  • IOS
  • Android

Market segment by Application can be divided into
  • Amateur
  • Professional

The key market players for global Running Apps market are listed below:
  • Nike+
  • Runkeeper
  • Runtastic
  • Under Armour
  • Sports Tracker
  • Garmin
  • Codoon
  • Strava
  • Couch to 5K (C25K)

The standard report covers the below regions and countries - 
  • North America Region Covering - (United States, Canada and Mexico)
  • Europe Region Covering - (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
  • Asia-Pacific Region Covering - (China, Japan, Korea, India, Southeast Asia, and Australia)
  • South America Region Covering - (Brazil, Argentina, Colombia, and Rest of South America)
  • Middle East & Africa Region Covering - (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa).

We also provide customized report covering specific countries/companies or segments on request.

1 Market Overview
    1.1 Product Overview and Scope of Running Apps
    1.2 Classification of Running Apps by Type
        1.2.1 Overview: Global Running Apps Market Size by Type
        1.2.2 Global Running Apps Revenue Market Share by Type
        1.2.3 IOS
        1.2.4 Android
    1.3 Global Running Apps Market by Application
        1.3.1 Overview: Global Running Apps Market Size by Application
        1.3.2 Amateur
        1.3.3 Professional
    1.4 Global Running Apps Market Size & Forecast
    1.5 Global Running Apps Market Size and Forecast by Region
        1.5.1 Global Running Apps Market Size by Region: 
        1.5.2 Global Running Apps Market Size by Region,
        1.5.3 North America Running Apps Market Size and Prospect 
        1.5.4 Europe Running Apps Market Size and Prospect 
        1.5.5 Asia-Pacific Running Apps Market Size and Prospect 
        1.5.6 South America Running Apps Market Size and Prospect 
        1.5.7 Middle East and Africa Running Apps Market Size and Prospect 
    1.6 Market Drivers, Restraints and Trends
        1.6.1 Running Apps Market Drivers
        1.6.2 Running Apps Market Restraints
        1.6.3 Running Apps Trends Analysis

2 Company Profiles
    2.1 Nike+
        2.1.1 Nike+ Details
        2.1.2 Nike+ Major Business
        2.1.3 Nike+ Running Apps Product and Solutions
        2.1.4 Nike+ Running Apps Revenue, Gross Margin and Market Share 
        2.1.5 Nike+ Recent Developments and Future Plans
    2.2 Runkeeper
        2.2.1 Runkeeper Details
        2.2.2 Runkeeper Major Business
        2.2.3 Runkeeper Running Apps Product and Solutions
        2.2.4 Runkeeper Running Apps Revenue, Gross Margin and Market Share 
        2.2.5 Runkeeper Recent Developments and Future Plans
    2.3 Runtastic
        2.3.1 Runtastic Details
        2.3.2 Runtastic Major Business
        2.3.3 Runtastic Running Apps Product and Solutions
        2.3.4 Runtastic Running Apps Revenue, Gross Margin and Market Share 
        2.3.5 Runtastic Recent Developments and Future Plans
    2.4 Under Armour
        2.4.1 Under Armour Details
        2.4.2 Under Armour Major Business
        2.4.3 Under Armour Running Apps Product and Solutions
        2.4.4 Under Armour Running Apps Revenue, Gross Margin and Market Share 
        2.4.5 Under Armour Recent Developments and Future Plans
    2.5 Sports Tracker
        2.5.1 Sports Tracker Details
        2.5.2 Sports Tracker Major Business
        2.5.3 Sports Tracker Running Apps Product and Solutions
        2.5.4 Sports Tracker Running Apps Revenue, Gross Margin and Market Share 
        2.5.5 Sports Tracker Recent Developments and Future Plans
    2.6 Garmin
        2.6.1 Garmin Details
        2.6.2 Garmin Major Business
        2.6.3 Garmin Running Apps Product and Solutions
        2.6.4 Garmin Running Apps Revenue, Gross Margin and Market Share 
        2.6.5 Garmin Recent Developments and Future Plans
    2.7 Codoon
        2.7.1 Codoon Details
        2.7.2 Codoon Major Business
        2.7.3 Codoon Running Apps Product and Solutions
        2.7.4 Codoon Running Apps Revenue, Gross Margin and Market Share 
        2.7.5 Codoon Recent Developments and Future Plans
    2.8 Strava
        2.8.1 Strava Details
        2.8.2 Strava Major Business
        2.8.3 Strava Running Apps Product and Solutions
        2.8.4 Strava Running Apps Revenue, Gross Margin and Market Share 
        2.8.5 Strava Recent Developments and Future Plans
    2.9 Couch to 5K (C25K)
        2.9.1 Couch to 5K (C25K) Details
        2.9.2 Couch to 5K (C25K) Major Business
        2.9.3 Couch to 5K (C25K) Running Apps Product and Solutions
        2.9.4 Couch to 5K (C25K) Running Apps Revenue, Gross Margin and Market Share 
        2.9.5 Couch to 5K (C25K) Recent Developments and Future Plans

3 Market Competition, by Players
    3.1 Global Running Apps Revenue and Share by Players 
    3.2 Market Concentration Rate
        3.2.1 Top 3 Running Apps Players Market Share
        3.2.2 Top 10 Running Apps Players Market Share
        3.2.3 Market Competition Trend
    3.3 Running Apps Players Head Office, Products and Services Provided
    3.4 Mergers & Acquisitions
    3.5 New Entrants and Expansion Plans

4 Market Size Segment by Type
    4.1 Global Running Apps Revenue and Market Share by Type
    4.2 Global Running Apps Market Forecast by Type 

5 Market Size Segment by Application
    5.1 Global Running Apps Revenue Market Share by Application
    5.2 Running Apps Market Forecast by Application 

6 North America by Country, by Type, and by Application
    6.1 North America Running Apps Revenue by Type 
    6.2 North America Running Apps Revenue by Application 
    6.3 North America Running Apps Market Size by Country
        6.3.1 North America Running Apps Revenue by Country 
        6.3.2 United States Running Apps Market Size and Forecast 
        6.3.3 Canada Running Apps Market Size and Forecast 
        6.3.4 Mexico Running Apps Market Size and Forecast 

7 Europe by Country, by Type, and by Application
    7.1 Europe Running Apps Revenue by Type 
    7.2 Europe Running Apps Revenue by Application 
    7.3 Europe Running Apps Market Size by Country
        7.3.1 Europe Running Apps Revenue by Country 
        7.3.2 Germany Running Apps Market Size and Forecast 
        7.3.3 France Running Apps Market Size and Forecast 
        7.3.4 United Kingdom Running Apps Market Size and Forecast 
        7.3.5 Russia Running Apps Market Size and Forecast 
        7.3.6 Italy Running Apps Market Size and Forecast 

8 Asia-Pacific by Region, by Type, and by Application
    8.1 Asia-Pacific Running Apps Revenue by Type 
    8.2 Asia-Pacific Running Apps Revenue by Application 
    8.3 Asia-Pacific Running Apps Market Size by Region
        8.3.1 Asia-Pacific Running Apps Revenue by Region 
        8.3.2 China Running Apps Market Size and Forecast 
        8.3.3 Japan Running Apps Market Size and Forecast 
        8.3.4 South Korea Running Apps Market Size and Forecast 
        8.3.5 India Running Apps Market Size and Forecast 
        8.3.6 Southeast Asia Running Apps Market Size and Forecast 
        8.3.7 Australia Running Apps Market Size and Forecast 

9 South America by Country, by Type, and by Application
    9.1 South America Running Apps Revenue by Type 
    9.2 South America Running Apps Revenue by Application 
    9.3 South America Running Apps Market Size by Country
        9.3.1 South America Running Apps Revenue by Country 
        9.3.2 Brazil Running Apps Market Size and Forecast 
        9.3.3 Argentina Running Apps Market Size and Forecast 

10 Middle East & Africa by Country, by Type, and by Application
    10.1 Middle East & Africa Running Apps Revenue by Type 
    10.2 Middle East & Africa Running Apps Revenue by Application 
    10.3 Middle East & Africa Running Apps Market Size by Country
        10.3.1 Middle East & Africa Running Apps Revenue by Country 
        10.3.2 Turkey Running Apps Market Size and Forecast 
        10.3.3 Saudi Arabia Running Apps Market Size and Forecast 
        10.3.4 UAE Running Apps Market Size and Forecast 

11 Research Findings and Conclusion

12 Appendix
    12.1 Methodology
    12.2 Research Process and Data Source
    12.3 Disclaimer

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Semiconductors And IT
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