Global Serious Games Market Research Report - Industry Analysis, Size, Share, Growth, Trends and Forecast Till 2026

  • ID:PD022222
  • February 2020
  • Value Market Research
                          

The report on the Global Serious Games Market gives an estimation of the development of the market based on historical studies and also provides forecasts on the basis of a comprehensive research. The report gives a complete market analysis for the forecasted period from 2020 to 2026. The market is portioned into various segments with an in-depth outlook of the competitors and a listing of the profiled key players. The market size in terms of revenue (USD MN) is calculated and provided for the study period along with the dynamics of the market such as the drivers and the restraints. 

Drivers

  • Rising usage of educational games
  • Increasing adoption among end user
 
Restraints
  • Dearth of awareness
 
Furthermore, the report quantifies the market share held by the major players of the industry and provides an in-depth view of the competitive landscape. This market is classified into different segments with detailed analysis of each with respect to geography.
 
The comprehensive value chain analysis of the market will assist in attaining better product differentiation, along with detailed understanding of the core competency of each activity involved. The market attractiveness analysis provided in the report aptly measures the potential value of the market providing business strategists with the latest growth opportunities.
 
The report classifies the market into different segments based on user type, application and end-user. These segments are studied in detail incorporating the market estimates and forecasts at regional and country level. The segment analysis is useful in understanding the growth areas and probable opportunities of the market.
 
The report also covers the complete competitive landscape of the worldwide market with company profiles of key players such as:
  • Breakaway, Ltd.
  • Designing Digitally, Inc.
  • Diginext
  • IBM Corporation
  • Intuition
  • Learning Nexus Ltd
  • Nintendo Co. Ltd.
  • Promotion Software Gmbh
  • Revelian
  • Tata Interactive Systems.

A detailed description of each has been included, with information in terms of H.Q, future capacities, key mergers & acquisitions, financial overview, partnerships, collaborations, new product launches, new product developments and other latest industrial developments.
 
SEGMENTATIONS IN THE REPORT:
By User Type:
  • Enterprises
  • Consumers
 
By Applications:
  • Advertising & Marketing
  • Simulation Training
  • Research & Planning
  • Human resources
  • Others
 
By End-User:
  • Healthcare
  • Aerospace & Defense
  • Government
  • Education
  • Retail
  • Media & Entertainment
  • Others
 
By Geography:
  • North America (NA) – US, Canada & Rest of North America
  • Europe (EU) – UK, Germany, France & Rest of Europe
  • Asia Pacific (APAC) – China, Japan, India & Rest of APAC
  • Latin America (LA) – Brazil & Rest of Latin America
  • Middle East & Africa (MEA) – Middle East and Africa
 
The Global Serious Games Market has been exhibited in detail in the following chapters -
Chapter 1 Serious Games Market Preface 
Chapter 2 Executive Summary
Chapter 3 Serious Games Industry Analysis
Chapter 4 Serious Games Market Value Chain Analysis
Chapter 5 Serious Games Market Analysis By User Type
Chapter 6 Serious Games Market Analysis By Applications
Chapter 7 Serious Games Market Analysis By End-User
Chapter 8 Serious Games Market Analysis By Geography
Chapter 9 Competitive Landscape Of Serious Games Companies
Chapter 10 Company Profiles Of Serious Games Industry

  • DecisionDatabases.com also provides specific research reports as per Client requirement.
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DELIVERABLE OPTIONS:
 
DecisionDatabases.com also provides Mini Report and Sections of Reports, in case Client does not want to buy the full report: 
  • Market Data Sheet with all Tables and Graphs
  • Mini Report
  • Analysis
    • Drivers
    • Restraints
    • SWOT Analysis
    • Patent Analysis
  • Application Analysis
  • Product Analysis
  • Geography Analysis
  • Company Analysis
  • Competitive Landscape
  • Location of Plants
  • Company Profiles

TABLE OF CONTENTS
 
1 . PREFACE
       1.1. Report Description
           1.1.1. Objective
           1.1.2. Target Audience
           1.1.3. Unique Selling Proposition (USP) & offerings
       1.2. Research Scope
       1.3. Research Methodology
           1.3.1. Market Research Process
           1.3.2. Market Research Methodology
 
2 . EXECUTIVE SUMMARY
       2.1. Highlights of Serious Games Market
       2.2. Global Serious Games Market Snapshot
 
3 . SERIOUS GAMES – INDUSTRY ANALYSIS
       3.1. Introduction
       3.2. Market Drivers of Serious Games Market
       3.3. Market Restraints of Serious Games Market
       3.4. Opportunities of Serious Games Market
       3.5. Trends of Serious Games Market
       3.6. Porter’s Five Force Analysis of Serious Games Market
       3.7. Serious Games Market Attractiveness Analysis
           3.7.1 Market Attractive Analysis by User Type
           3.7.2 Market Attractive Analysis by Applications
           3.7.3 Market Attractive Analysis by End-User
           3.7.4 Market Attractive Analysis by Region
 
4 . VALUE CHAIN ANALYSIS
       4.1. Serious Games Value Chain Analysis
       4.2. Serious Games Raw Material Analysis
           4.2.1. List of Raw Materials
           4.2.2. Serious Games Raw Material Manufactures List
           4.2.3. Price Trend of Serious Games Key Raw Materials
       4.3. List of Potential Buyers
       4.4. Marketing Channel
           4.4.1. Direct Marketing
           4.4.2. Indirect Marketing
           4.4.3. Marketing Channel Development Trend
 
5 . GLOBAL SERIOUS GAMES MARKET ANALYSIS BY USER TYPE
       5.1 Overview by User Type
       5.2 Global Serious Games Market Analysis by User Type
       5.3 Market Analysis of Enterprises by Regions
       5.4 Market Analysis of Consumers by Regions
 
6 . GLOBAL SERIOUS GAMES MARKET ANALYSIS BY APPLICATIONS
       6.1 Overview by Applications
       6.2 Global Serious Games Market Analysis by Applications
       6.3 Market Analysis of Advertising & Marketing by Regions
       6.4 Market Analysis of Simulation Training by Regions
       6.5 Market Analysis of Research & Planning by Regions
       6.6 Market Analysis of Human resources by Regions
       6.7 Market Analysis of Others by Regions
 
7 . GLOBAL SERIOUS GAMES MARKET ANALYSIS BY END-USER
       7.1 Overview by End-User
       7.2 Global Serious Games Market Analysis by End-User
       7.3 Market Analysis of Healthcare by Regions
       7.4 Market Analysis of Aerospace & Defense by Regions
       7.5 Market Analysis of Government by Regions
       7.6 Market Analysis of Education by Regions
       7.7 Market Analysis of Retail by Regions
       7.8 Market Analysis of Media & Entertainment by Regions
       7.9 Market Analysis of Others by Regions
 
8 . GLOBAL SERIOUS GAMES MARKET ANALYSIS BY GEOGRAPHY
       8.1. Regional Outlook
       8.2. Introduction
       8.3. North America
           8.3.1. Overview
           8.3.2. North America Serious Games Market Estimate by Country
           8.3.3. United State
           8.3.4. Rest of North America
       8.4. Europe
           8.4.1. Overview
           8.4.2. Europe Serious Games Market Estimate by Market Segment
           8.4.3. Europe Serious Games Market Estimate by Country
           8.4.4. United Kingdom
           8.4.5. France
           8.4.6. Germany
           8.4.7 Rest of Europe
       8.5. Asia Pacific
           8.5.1. Overview
           8.5.2. Asia Pacific Serious Games Market Estimate by Market Segment
           8.5.3. Asia Pacific Serious Games Market Estimate by Country
           8.5.4. China
           8.5.5. Japan
           8.5.6. India
           8.5.7. Rest of Asia Pacific
       8.6. Latin America
           8.6.1. Overview
           8.6.2. Latin America Serious Games Market Estimate by Market Segment
           8.6.3. Latin America Serious Games Market Estimate by Country
           8.6.4. Brazil
           8.6.5. Rest of Latin America
       8.7. Middle East & Africa
           8.7.1. Overview
           8.7.2. Middle East & Africa Serious Games Market Estimate by Market Segment
           8.7.3. Middle East & Africa Serious Games Market Estimate by Country
           8.7.4. Middle East
           8.7.5. Africa
 
9 . COMPETITIVE LANDSCAPE OF THE SERIOUS GAMES COMPANIES
       9.1. Serious Games Market Competition
       9.2. Partnership/Collaboration/Agreement
       9.3. Merger And Acquisitions
       9.4. New Product Launch
       9.5. Other Developments
 
10 . COMPANY PROFILES OF SERIOUS GAMES INDUSTRY
       10.1. Company Share Analysis
       10.2. Market Concentration Rate
       10.3. Breakaway, Ltd.
           10.3.1. Company Overview
           10.3.2. Financials
           10.3.3. Products
           10.3.4. Recent Developments
       10.4. Designing Digitally, Inc.
           10.4.1. Company Overview
           10.4.2. Financials
           10.4.3. Products
           10.4.4. Recent Developments
       10.5. Diginext
           10.5.1. Company Overview
           10.5.2. Financials
           10.5.3. Products
           10.5.4. Recent Developments
       10.6. IBM Corporation
           10.6.1. Company Overview
           10.6.2. Financials
           10.6.3. Products
           10.6.4. Recent Developments
       10.7. Intuition
           10.7.1. Company Overview
           10.7.2. Financials
           10.7.3. Products
           10.7.4. Recent Developments
       10.8. Learning Nexus Ltd
           10.8.1. Company Overview
           10.8.2. Financials
           10.8.3. Products
           10.8.4. Recent Developments
       10.9. Nintendo Co., Ltd.
           10.9.1. Company Overview
           10.9.2. Financials
           10.9.3. Products
           10.9.4. Recent Developments
       10.10. Promotion Software Gmbh
           10.10.1. Company Overview
           10.10.2. Financials
           10.10.3. Products
           10.10.4. Recent Developments
       10.11. Revelian
           10.11.1. Company Overview
           10.11.2. Financials
           10.11.3. Products
           10.11.4. Recent Developments
       10.12. Tata Interactive Systems
           10.12.1. Company Overview
           10.12.2. Financials
           10.12.3. Products
           10.12.4. Recent Developments
 
 *Note - In company profiling, financial details and recent development are subject to availability or might not be covered in case of private companies
 
LIST OF TABLES

  • Global Serious Games Market Snapshot
  • Drivers of The Global Serious Games Market Impact Analysis
  • Restraints of The Global Serious Games Market Impact Analysis
  • List of Raw Material
  • List of Raw Material Manufactures
  • List of Potential Buyers
  • Global Serious Games Market Analysis by User Type (USD MN)
  • Global Serious Games Market Analysis in Enterprises by Geography (USD MN)
  • Global Serious Games Market Analysis in Consumers by Geography (USD MN)
  • Global Serious Games Market Analysis by Applications (USD MN)
  • Global Serious Games Market Analysis in Advertising & Marketing by Geography (USD MN)
  • Global Serious Games Market Analysis in Simulation Training by Geography (USD MN)
  • Global Serious Games Market Analysis in Research & Planning by Geography (USD MN)
  • Global Serious Games Market Analysis in Human resources by Geography (USD MN)
  • Global Serious Games Market Analysis in Others by Geography (USD MN)
  • Global Serious Games Market Analysis by End-User (USD MN)
  • Global Serious Games Market Analysis in Healthcare by Geography (USD MN)
  • Global Serious Games Market Analysis in Aerospace & Defense by Geography (USD MN)
  • Global Serious Games Market Analysis in Government by Geography (USD MN)
  • Global Serious Games Market Analysis in Education by Geography (USD MN)
  • Global Serious Games Market Analysis in Retail by Geography (USD MN)
  • Global Serious Games Market Analysis in Media & Entertainment by Geography (USD MN)
  • Global Serious Games Market Analysis in Others by Geography (USD MN)
  • Global Serious Games Market by Geography (USD MN)
  • North America Serious Games Market Analysis by User Type (USD MN)
  • North America Serious Games Market Estimate by Applications (USD MN)
  • North America Serious Games Market Estimate by End-User (USD MN)
  • North America Serious Games Market Estimate by Country (USD MN)
  • United State Serious Games Market Analysis by User Type (USD MN)
  • United State Serious Games Market Estimate by Applications (USD MN)
  • United State Serious Games Market Analysis by End-User (USD MN)
  • Rest of North America Serious Games Market Analysis by User Type (USD MN)
  • Rest of North America Serious Games Market Estimate by Applications (USD MN)
  • Rest of North America Serious Games Market Estimate by End-User(USD MN)
  • Europe Serious Games Market Analysis by User Type (USD MN)
  • Europe Serious Games Market Estimate by Applications (USD MN)
  • Europe Serious Games Market Estimate by End-User (USD MN)
  • United Kingdom Serious Games Market Analysis by User Type (USD MN)
  • United Kingdom Serious Games Market Estimate by Applications (USD MN)
  • United Kingdom Serious Games Market Estimate by End-User (USD MN)
  • France Serious Games Market Analysis by User Type (USD MN)
  • France Serious Games Market Estimate by Applications (USD MN)
  • France Serious Games Market Estimate by End-User (USD MN)
  • Germany Serious Games Market Analysis by User Type (USD MN)
  • Germany Serious Games Market Estimate by Applications (USD MN)
  • Germany Serious Games Market Estimate by End-User (USD MN)
  • Rest of Europe Serious Games Market Analysis by User Type (USD MN)
  • Rest of Europe Serious Games Market Estimate by Applications (USD MN)
  • Rest of Europe Serious Games Market Estimate by End-User (USD MN)
  • Asia Pacific Serious Games Market Analysis by User Type (USD MN)
  • Asia Pacific Serious Games Market Estimate by Applications (USD MN)
  • Asia Pacific Serious Games Market Estimate by End-User (USD MN)
  • Asia Pacific Serious Games Market Estimate by Country (USD MN)
  • China Serious Games Market Analysis by User Type (USD MN)
  • China Serious Games Market Estimate by Applications (USD MN)
  • China Serious Games Market Estimate by End-User (USD MN)
  • Japan Serious Games Market Analysis by User Type (USD MN)
  • Japan Serious Games Market Estimate by Applications (USD MN)
  • Japan Serious Games Market Estimate by End-User (USD MN)
  • India Serious Games Market Analysis by User Type (USD MN)
  • India Serious Games Market Estimate by Applications (USD MN)
  • India Serious Games Market Estimate by End-User (USD MN)
  • Rest of Asia Pacific Serious Games Market Analysis by User Type (USD MN)
  • Rest of Asia Pacific Serious Games Market Estimate by Applications (USD MN)
  • Rest of Asia Pacific Serious Games Market Estimate by End-User (USD MN)
  • Latin America Serious Games Market Analysis by User Type (USD MN)
  • Latin America Serious Games Market Estimate by Applications (USD MN)
  • Latin America Serious Games Market Estimate by End-User (USD MN)
  • Latin America Serious Games Market Estimate by Country (USD MN)
  • Brazil Serious Games Market Analysis by User Type (USD MN)
  • Brazil Serious Games Market Estimate by Applications (USD MN)
  • Brazil Serious Games Market Estimate by End-User (USD MN)
  • Rest of Latin America Serious Games Market Analysis by User Type (USD MN)
  • Rest of Latin America Serious Games Market Estimate by Applications (USD MN)
  • Rest of Latin America Serious Games Market Estimate by End-User (USD MN)
  • Middle East & Africa Serious Games Market Analysis by User Type (USD MN)
  • Middle East & Africa Serious Games Market Estimate by Applications (USD MN)
  • Middle East & Africa Serious Games Market Estimate by End-User (USD MN)
  • Middle East & Africa Serious Games Market Estimate by Country (USD MN)
  • Middle East Serious Games Market Analysis by User Type (USD MN)
  • Middle East Serious Games Market Estimate by Applications (USD MN)
  • Middle East Serious Games Market Estimate by End-User (USD MN)
  • Africa Serious Games Market Analysis by User Type (USD MN)
  • Africa Serious Games Market Estimate by Applications (USD MN)
  • Africa Serious Games Market Estimate by End-User (USD MN)
  • Partnership/Collaboration/Agreement
  • Mergers And Acquisiton
  • New Product Launch
  • Other Developments
  • Company Market Share Analysis, 2019
 
LIST OF FIGURES
  • Research Scope of Serious Games Report
  • Market Research Process
  • Market Research Methodology
  • Global Serious Games Market Size, by Region (USD MN)
  • Porters Five Forces Analysis
  • Market Attractiveness Analysis by User Type
  • Market Attractiveness Analysis by Applications
  • Market Attractiveness Analysis by End-User
  • Market Attractiveness Analysis by Region
  • Value Chain Analysis
  • Global Serious Games Market Analysis by User Type (USD MN)
  • Global Serious Games Market Analysis in Enterprises by Geography (USD MN)
  • Global Serious Games Market Analysis in Consumers by Geography (USD MN)
  • Global Serious Games Market Analysis by Applications (USD MN)
  • Global Serious Games Market Analysis in Advertising & Marketing by Geography (USD MN)
  • Global Serious Games Market Analysis in Simulation Training by Geography (USD MN)
  • Global Serious Games Market Analysis in Research & Planning by Geography (USD MN)
  • Global Serious Games Market Analysis in Human resources by Geography (USD MN)
  • Global Serious Games Market Analysis in Others by Geography (USD MN)
  • Global Serious Games Market Analysis by End-User (USD MN)
  • Global Serious Games Market Analysis in Healthcare by Geography (USD MN)
  • Global Serious Games Market Analysis in Aerospace & Defense by Geography (USD MN)
  • Global Serious Games Market Analysis in Government by Geography (USD MN)
  • Global Serious Games Market Analysis in Education by Geography (USD MN)
  • Global Serious Games Market Analysis in Retail by Geography (USD MN)
  • Global Serious Games Market Analysis in Media & Entertainment by Geography (USD MN)
  • Global Serious Games Market Analysis in Others by Geography (USD MN)
  • Latin America Serious Games Market by Revenue
  • Middle East & Africa Serious Games Market by Revenue
  • Recent Development in Serious Games Industry
  • Company Market Share Analysis, 2019
 
 * Kindly note that the above listed are the basic tables and figures of the report and are not limited to the TOC.

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