The report on the Global Toys And Games Market gives an estimation of the development of the market based on historical studies and also provides forecasts on the basis of a comprehensive research. The report gives a complete market analysis for the forecasted period from 2020 to 2026. The market is divided into various segments with an in-depth outlook of the competitors and a listing of the profiled key players. The market size in terms of revenue (USD MN) is calculated and provided for the study period along with the dynamics of the market such as the drivers and the restraints.
Study period considered for research of global toys and games market:
- Base Year: 2019
- Estimated Year: 2020
- Forecast Till: 2026
A glimpse of the major drivers and restraints affecting the toys and games market is mentioned below:
Drivers
- Toy licensing gains in importance
- Remote controlled toys witness strong sales turnover
- Growing middle class population and rising disposable income offer growth opportunities in developing countries
- Desire to inculcate divergent problem - solving skills
Restraints
- Decrease in outdoor activities
The report offers a value chain analysis that gives a comprehensive outlook of the toys and games market. The attractiveness analysis of this market has also been included so as to evaluate the segments that are anticipated to be profitable during the forecast period.
The toys and games market has been segmented based on product such as plush toys, infant/pre-school toys, activity toys, dolls, puzzles games, ride-on, video games and others. The study incorporates periodic market estimates and forecasts. Each product has been analyzed based on the market size at regional and country levels.
The toys and games market has been segmented based on demography such as young children (population aged up to 6), pre-teens (population aged 7-12), teenagers (population aged 13-19), and adults (population aged over 20).The report provides forecast and estimates for each application in terms of market size during the study period. Each demography has been further analyzed based on regional and country levels.
The toys and games market has been segmented based on types such as electronic, and non-electronic. The study incorporates periodic market estimates and forecasts. Each type has been analyzed based on the market size at regional and country levels.
Geographically, the toys and games market has been segmented into regions such as North America, Europe, Asia Pacific, and Rest of the World. The study details country-level aspects based on each segment and gives estimates in terms of market size.
The report also covers the complete competitive landscape of the global Toys And Games market with company profiles of key players such as:
- Dream International Inc
- Hasbro, Inc.
- Integrity Toys, Inc
- JAKKS Pacific Inc.
- Kids, Inc
- K'NEX brands, L.P
- Konami Corporation
- LeapFrog Enterprices, Inc.
A detailed description of each has been included, with information in terms of headquarters, inception, stock listing, upcoming capacities, key mergers & acquisitions, financial overview, and recent developments. This analysis gives a thorough idea about the competitive positioning of market players. The report also gives information of Toys and Games market’s mergers/acquisitions, partnerships, collaborations, new product launches, new product developments and other industry developments.
SEGMENTATIONS IN REPORT:
Toys and Games Market Analysis by Product:
- Plush Toys
- Infant/Pre-School Toys
- Activity Toys
- Dolls
- Games & Puzzles
- Ride-On
- Video Games
- Others
Toys and Games Market Analysis By Demography:
- Young Children (Population Aged up to 6)
- Pre-Teens (Population Aged 7-12)
- Teenagers (Population Aged 13-19)
- Adults (Population Aged Over 20)
Toys and Games Market Analysis by Type:
- Electronic
- Non-Electronic
Toys and Games Market Analysis by Geography:
- North America
- Europe
- Asia Pacific
- Rest of the World
The Global Toys And Games Market has been exhibited in detail in the following chapters -
Chapter 1 Toys And Games Market Preface
Chapter 2 Executive Summary
Chapter 3 Toys And Games Industry Analysis
Chapter 4 Toys And Games Market Value Chain Analysis
Chapter 5 Toys And Games Market Analysis By Product
Chapter 6 Toys And Games Market Analysis By Demography
Chapter 7 Toys And Games Market Analysis By Type
Chapter 8 Toys And Games Market Analysis By Geography
Chapter 9 Competitive Landscape Of Toys And Games Companies
Chapter 10 Company Profiles Of Toys And Games Industry
METHODOLOGY:
A combination of primary and secondary research has been used to determine the market estimates and forecasts. Sources used for secondary research include (but not limited to) Paid Data Sources, Company Websites, Technical Journals, Annual Reports, SEC Filings and various other industry publications. Specific details on methodology used for this report can be provided on demand.